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  #1  
Old July 9th, 2009, 06:49 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Well actually in the game I encountered them I won the battle! However, I think that had more to do with there being only about 5 heavy cavs.
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  #2  
Old July 9th, 2009, 07:03 PM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Yeah, but someone could recruit them and use them to crush you into the ground.
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  #3  
Old July 9th, 2009, 07:06 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

True, that had occurred to me later...
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  #4  
Old July 9th, 2009, 08:19 PM

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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

The problem I think (I have only just looked, naughtily!), is that I do #newweapon 710 Divine Flail, and CBM does #newweapon 710 warhorse hoof. However if I remember how it works correctly the script will have fixed that, since it's exactly the kind of conflict it's meant to fix.

Sorry about that, should have just sat and thought for a minute instead of posting!
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  #5  
Old July 10th, 2009, 06:04 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Yeah, your script fixed that, there should be no issues with divine flail-wielding knights.
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  #6  
Old July 10th, 2009, 08:02 AM

viccio viccio is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

If possible I would like to play with "Tharoon, Decadent Overlords" or "Tarent, Rise of Technology"
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  #7  
Old July 10th, 2009, 09:19 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

I'm not sure I feel inclined to include tarent in the game. They seem too undominionsy, with their automatons and guns, they seem out of place compared to the others. Tharoon I'm more inclined to bring in. So I will include them in the mod.
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  #8  
Old July 10th, 2009, 11:17 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Known bugs so far:

Sons of the Sun have no weapon
Lord of the summer plague lacking ranged weapons

Once those are fixed I'll release the mod for people to play with. If any further bugs are found I will fix those asap.

Edit: if burn/llama/sombre are still reading this thread... how many free spell slots are there? We're at 135 for the mod here.

Last edited by rdonj; July 10th, 2009 at 11:34 AM..
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  #9  
Old July 10th, 2009, 03:11 PM

viccio viccio is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Quote:
Originally Posted by rdonj View Post
I'm not sure I feel inclined to include tarent in the game. They seem too undominionsy, with their automatons and guns, they seem out of place compared to the others. Tharoon I'm more inclined to bring in. So I will include them in the mod.
i don't understand if i'm in game or not
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  #10  
Old July 10th, 2009, 03:55 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

You are. You get tharoon.
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