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January 3rd, 2010, 06:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A favor...
Well I am a registered beta with an NDA on file *hint hint*.
Facilities for components? Im not sure on that one. Im a big fan of really large maps. The facility would become obsolete as you expand away from that planet. Unless there were components which took so much time and resources to build that they are not good considerations for front-line building making it reasonable to create them far behind the lines and ship them forward.
I havent thought on it. But Id probably consider along the line of planet and system specialization to keep the SEIV feel. Something like, maybe a Solar Powerplant to make use of multiple-sun systems. Not sure what it would do. Maybe beam the power out so that any of my ships in that sector use are continually refueled (which would be nice for prospecting).
Maybe a Capital structure? or Embassy?
Speaking of Embassy reminds me. I love that I can communicate and trade with the AI's but I have a long list of suggestions about that. 
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January 5th, 2010, 04:35 PM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: A favor...
Solar Power Plants already exist, they simply provide resources, although you could make them act as a resupply unit, hm delete std resupply and make the solar power plant do that job! As for components, its related to having the ability to sell them to, or buy them from Traders. Also because you can build them, and perhaps move them to were they are wanted. Also if you upgrade your tech and they become obsolete, you can sell them to traders who might sell them to someone else, perhaps even to the Mercenaries LOL
Probably you should read up on it here -> http://www.kenvsthecity.com/se45/
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January 5th, 2010, 05:57 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: A favor...
Quote:
Originally Posted by Alikiwi
Solar Power Plants already exist, they simply provide resources, although you could make them act as a resupply unit, hm delete std resupply and make the solar power plant do that job!
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Grit Econ did something like this, IIRC.
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January 5th, 2010, 05:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A favor...
Oh *DUH* this is the other project, not the one this thread was started on?
I would like to go read up on that. But times are hard. And altho Im technically retired Im trying REALLY hard to keep to the limits set by "the budget master" to only invest my time into sites that she sees as possibly leading up to extra income. At least for now.
Gandalf Parker
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February 3rd, 2010, 11:33 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A favor...
Did everyone see? Did you notice?
Shrapnel Games Announces Star Legacy!
http://forum.shrapnelgames.com/showthread.php?t=44830
Hmmm... maybe I shouldnt have mentioned it. This might be test to see if people who use the free forums actually use the site that hosts it. (hint hint nudge nudge)
--
Don't get me a great ship and a few stars with a few options.
Give me a Universe and unlimited options.
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February 4th, 2010, 10:13 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: A favor...
That sounds very interesting. And I am glad they allow enough time for development and testing.
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February 7th, 2010, 10:26 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
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Re: A favor...
Woot!
Can't wait until some screenies are released, should give a nice idea on how the game will look and feel.
Thanks for the heads up Gandalf!
Now go program! 
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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