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September 24th, 2004, 04:24 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: Dominions II Bug Thread
Question:
Did anybody here encounter any problems with 2.14 on linux?
My game keeps crashing every time I do a right click on one of my units.
Any suggestions how to fix this?
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September 26th, 2004, 06:23 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: Dominions II Bug Thread
Starting dom2 from a console and posting the output when it crashes might help us to figure out what is wrong.
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September 27th, 2004, 08:47 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Dominions II Bug Thread
I used a wished master alchemist + alchemist stone to make much fire->gold trades.
we use 2.14 in our mp game and i let the stone with alchemist at end of the turn. It still triggers the known cheat message.
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September 27th, 2004, 09:13 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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2 Horror Harmonica Bugs
Transcribed from a thread I created, thanks to my magical ability to overlook sticky Posts and not realize this thread exists:
Of course, one of the titular bugs could be a deliberate feature. Both these bugs were encountered in SP, running Version 2.14.
1) A golem was repeatedly teleported into battle against various indies, scripted to play the Harmonica and cast Returning before the summonned horror could killicate him. Each and every ensuing indies vs. horror battle ended, without exception, when the indies were autorouted, with each and every troop or commander dead. Throughout these battles, the black smoke effect signifying the Harmonica's mass terror kept showing up, as though the golem were still present.
It also seems that, if said Harmonica-bearing golem is scripted to simply cast Returning, and another golem, without any quipment whatsoever, is also teleported in with explicit orders to stand there and do absolutely nothing, the lingering mass terror effect is more than enough to rout most indie armies, without a horror being summoned or a single casualty being inflicted.
2) This is, as mentioned, possibly a feature, and seems to also apply to the Staff of Storms. It may well hold true of all battlefield item spells. It seems the Harmonica's Call Horror spell ignores Quickness(At least the sort conferred by the Boots thereof). A golem, equipped with the footgear in question, a Starshine Skullcap, the Harmonica, and a Staff of Storms, was scripted first to "Call Horror, Returning", then to "Hold a turn, Call Horror, Returning".
Under the first script, the golem always called the horror the first round and, if alive and capable, returned the second round. Under the second script, the golem waited a turn, then cast returning. The message "<golem> has cast Call Horror" did appear, but no horror was called.
And that's the end of that chapter.
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September 28th, 2004, 09:42 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: 2 Horror Harmonica Bugs
I saw the lone commander refusing to retrest after PD was wiped out bug. Ryleh province defence, the brave PD fought and died to the Last man and then the Ithilid commander charged in as well. This was after about 6 turns of combat. Ithilid was not berserk or anything.
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September 28th, 2004, 02:31 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: 2 Horror Harmonica Bugs
1) The harmonica casts wailing winds at the start of a battle. This spell doesn't end upon the disappearence of the caster it seems.
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September 29th, 2004, 11:15 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: 2 Horror Harmonica Bugs
Minor inconsistency:
The description of the Queens of Air citing insubstantial body and difficulty of being harmed would suggest that they either have Mistform or Ethereal active, but neither appears to be automatic. Not that they really need the boost.
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Quirk:
Retreat orders are still followed during assassinations despite this being automatic death. They should be overridden; ditto for other situations in which retreat is automatic death, I'd think. Suicidal retreat should still be possible, but only when morale checks fail instead of due to explicit orders.
__________________
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September 30th, 2004, 12:14 AM
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Private
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Join Date: May 2004
Location: Mazomyzia
Posts: 29
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Re: 2 Horror Harmonica Bugs
The game seems to crash whenever I equip a leader with the lamp that summons the genie and give him the order to summon.
Thanks!
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September 30th, 2004, 12:46 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: 2 Horror Harmonica Bugs
Quote:
Taqwus said:
Minor inconsistency:
The description of the Queens of Air citing insubstantial body and difficulty of being harmed would suggest that they either have Mistform or Ethereal active, but neither appears to be automatic. Not that they really need the boost.
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Eh, air queens ARE ethereal.
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September 30th, 2004, 10:52 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: 2 Horror Harmonica Bugs
Are they? Hm. Might be confusion on my part.
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