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May 3rd, 2010, 12:57 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Modding tips and tricks
I dont think random effects, like tartarian gate or crossbreeding are possible.
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May 3rd, 2010, 02:29 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
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Re: Modding tips and tricks
Quote:
Originally Posted by Ragnarok-X
I dont think random effects, like tartarian gate or crossbreeding are possible.
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May 3rd, 2010, 01:25 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Re: Modding tips and tricks
1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one?
Last edited by Swan; May 3rd, 2010 at 01:53 PM..
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May 3rd, 2010, 02:34 PM
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General
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Re: Modding tips and tricks
Quote:
Originally Posted by Swan
1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one?
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You could give the unit a #plainshape that it shifts to after it's built that costs less.
You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Last edited by rdonj; May 3rd, 2010 at 02:42 PM..
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May 3rd, 2010, 02:56 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: Modding tips and tricks
Quote:
Originally Posted by rdonj
You could give the unit a #plainshape that it shifts to after it's built that costs less.
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Looking in the previous pages of this topic i've found the firstshape "trick", i'll use it.
#plainshape works only when you leave a forest, doesn't it?
Quote:
You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands.
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Do you know which terrains have a #shape option?
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May 3rd, 2010, 03:25 PM
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Corporal
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Join Date: Feb 2010
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Re: Modding tips and tricks
Quote:
#plainshape works only when you leave a forest, doesn't it?
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I think it still works, even if not leaving a forest. Even if it doesn't, #landshape might.
Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'.
Quote:
Do you know which terrains have a #shape option?
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These are the only ones, as of now:
#landshape <-> #watershape
#plainshape <-> #forestshape
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May 3rd, 2010, 03:28 PM
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General
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Re: Modding tips and tricks
I believe that's all of them, yes. I'd have to look in the manual to make sure there aren't any more. That's not something I've worked with too much.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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The Following User Says Thank You to rdonj For This Useful Post:
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May 3rd, 2010, 03:35 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
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Re: Modding tips and tricks
[quote=kennydicke;743709]
Quote:
Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'.
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Sombre is/was You-Know-Who? Why noone told me?
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May 3rd, 2010, 05:46 PM
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Colonel
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Join Date: Nov 2008
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Re: Modding tips and tricks
Did you know:
- Popkill and leper only work on commanders.
- A pretender with the changeshape commmand needs a higher monsternr for his second shape. Or it will not show up in the pretender list.
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May 6th, 2010, 05:37 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Modding tips and tricks
AFAIK it can't be done, except by stealing one of the existing spells that do random summons and overwriting the monsters it can summon with your own monster list.
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