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  #1  
Old May 3rd, 2010, 12:57 PM
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Default Re: Modding tips and tricks

I dont think random effects, like tartarian gate or crossbreeding are possible.
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  #2  
Old May 3rd, 2010, 02:29 PM
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Default Re: Modding tips and tricks

Quote:
Originally Posted by Ragnarok-X View Post
I dont think random effects, like tartarian gate or crossbreeding are possible.
,,,,,,,,,,,,
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  #3  
Old May 3rd, 2010, 01:25 PM
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Default Re: Modding tips and tricks

1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one?
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Old May 3rd, 2010, 02:34 PM

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Default Re: Modding tips and tricks

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Originally Posted by Swan View Post
1)There is a way to reduce the upkeep an unit costs? without making it holy, ofc.
2)Can i make unit with a #forestshape and a #mouontainshape or is it limited to one?
You could give the unit a #plainshape that it shifts to after it's built that costs less.

You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands.
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Last edited by rdonj; May 3rd, 2010 at 02:42 PM..
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Old May 3rd, 2010, 02:56 PM
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Default Re: Modding tips and tricks

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Originally Posted by rdonj View Post

You could give the unit a #plainshape that it shifts to after it's built that costs less.
Looking in the previous pages of this topic i've found the firstshape "trick", i'll use it.
#plainshape works only when you leave a forest, doesn't it?
Quote:
You should be able to make a thing with multiple shapes as long as you are careful with your shapechange commands.
Do you know which terrains have a #shape option?
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Old May 3rd, 2010, 03:25 PM
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Default Re: Modding tips and tricks

Quote:
#plainshape works only when you leave a forest, doesn't it?
I think it still works, even if not leaving a forest. Even if it doesn't, #landshape might.

Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'.

Quote:
Do you know which terrains have a #shape option?
These are the only ones, as of now:
#landshape <-> #watershape
#plainshape <-> #forestshape
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Old May 3rd, 2010, 03:28 PM

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Default Re: Modding tips and tricks

I believe that's all of them, yes. I'd have to look in the manual to make sure there aren't any more. That's not something I've worked with too much.
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  #8  
Old May 3rd, 2010, 03:35 PM
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Default Re: Modding tips and tricks

[quote=kennydicke;743709]
Quote:
Anyway, your goal would be served by the #firstshape trick of 'He Who Must Not Be Named'.
Sombre is/was You-Know-Who? Why noone told me?
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Old May 3rd, 2010, 05:46 PM
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Default Re: Modding tips and tricks

Did you know:
- Popkill and leper only work on commanders.
- A pretender with the changeshape commmand needs a higher monsternr for his second shape. Or it will not show up in the pretender list.
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  #10  
Old May 6th, 2010, 05:37 AM
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Default Re: Modding tips and tricks

AFAIK it can't be done, except by stealing one of the existing spells that do random summons and overwriting the monsters it can summon with your own monster list.
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