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April 24th, 2005, 05:27 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I better make a mental note to watch Enterprise tonight - that Tholian looks very, very, cool.
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April 27th, 2005, 09:08 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Have any of you had this trouble....design ship, set tactics to what you want/need...upgrade/edit said design and the tat will defalt to "Don't get hurt"?!!!
Edit: I am also in Tac Combat getting "Scan Line Out Of Range" and locks up...Ctrl, Alt, Del to close
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Kill em all let God sort em out
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April 27th, 2005, 10:34 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - 1.9.1.2 Update Released
sounds like a SEIV bug to me Mottlee.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 28th, 2005, 06:05 PM
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Colonel
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Join Date: Feb 2001
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Re: The Star Trek Mod - 1.9.1.2 Update Released
So far I have not found SE to do it, I have however just reinstalled it after missplacing the CD will see if the stock game will do it too....thanks
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Kill em all let God sort em out
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April 28th, 2005, 10:16 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: The Star Trek Mod - 1.9.1.2 Update Released
It could be the default strategy setting in the mod for that hull, I will look, but I sincerely believe this might be an SEIV bug.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 28th, 2005, 11:01 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Quote:
Atrocities said:
Indeed that was an interesting episode. I understand we will be seeing a Gorn soon as well.
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There was a scene where T'Pol said that one of the life signs on board the Defiant was reptilian. And there was the part where Archer said some humanoid labor can be bought for the right price.
My guess is that the reptilian on board is a Gorn, and that it might be Archer's spy!
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April 29th, 2005, 03:20 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Quote:
AngleWyrm_2 said:
My guess is that the reptilian on board is a Gorn, and that it might be Archer's spy!
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This was my thought as well...but it wouldn't fit with the time period of the Defiant going missing. There were very little relations with the Gorns and the Feds...and we all remember the episode where Kirk fights the Gorn...It was their first contact with them...
Kana
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April 29th, 2005, 07:50 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Its logical... albeit not plausable given it takes the federation another 100 years to meet the gorn... in "our" universe. But ya it would be nice to see a Gorn again. GET SCEEN SHOTS!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 30th, 2005, 12:40 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: The Star Trek Mod - 1.9.1.2 Update Released
How was the episode, I missed it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 1st, 2005, 12:07 AM
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Captain
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I some how missed it as well...I forgot it comes on Friday nights...grrr...Guess I will have to find it somewhere else...
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