.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 19th, 2007, 01:49 PM

parcelt parcelt is offline
Corporal
 
Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
parcelt is on a distinguished road
Default Horned helmet

I usually give early thugs/SCs a horror helmet, but how about the horned helmet? Is the gore attack worth it? What kind of attack is this exactly?

At only 5 nature gems it doesn't seem expensive - gives 20 protection just like the horror helmet, which costs 10 death gems. Does anybody use this helmet?
Reply With Quote
  #2  
Old August 19th, 2007, 02:00 PM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Horned helmet

If I already have fear I use gore helmet. The attack is just a head but.
Reply With Quote
  #3  
Old August 19th, 2007, 02:27 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Horned helmet

The Gore is the same attack that some EA Lanka demon commanders (Rakshasa and something else IIRC) has. Low damage + str, -1 att -1 def, length 0.
Reply With Quote
  #4  
Old August 19th, 2007, 03:39 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Horned helmet

The horned helm has the following effects.

-1 Attack
-2 Defense (-1 is repeated twice)
0 length
0 damage attack (this means the attack only does the value of the unit's strength)

I would never put this on an thug, personally. I think the -2 defense is killer.

Jazzepi
Reply With Quote
  #5  
Old August 19th, 2007, 03:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Horned helmet

It gives an extra attack?
I prefer the spirit helm but that might keep a thug from closing which can be a problem.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #6  
Old August 19th, 2007, 03:56 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Horned helmet

Yes, it gives you one extra attack. I tested it just to make sure, and though I didn't realize this before the fatigue you incur from attacking appears to be only from one ROUND of attacks, not the number of individual attacks. While quickness might make you get multiple ROUNDS of attacks in a single turn and thus increase your fatigue/per turn, the horned helm does not.

I think horror helm is by far and away the best helm up until construction level 8 for large scale army fighting thugs. Even if you already have fear +0, it upgrades it to fear +5 which increases the radius, and obviously the strength. 5 points is a big jump for a morale check. The only possible exception to this is that the steel helm is construction level 0, which makes it cheap'n'easy to put on an undead pretender SC to clear out indies, and astral skull cap which increases MR.

Jazzepi
Reply With Quote
  #7  
Old August 19th, 2007, 04:01 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Horned helmet

Spirit Helm does the casting, not the thug. It's just as automatic as the old Totem Shield.
Reply With Quote
  #8  
Old August 19th, 2007, 04:33 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Horned helmet

I use it when fear's not a factor, or death gems are precious.
If you're facing R'lyeh, or Ermor, for instance, it's not bad. Admittedly, its not great, but for that level...

And I usually have spare nature gems since my races don't have nature mages, but I do get indies going.

I'd have to test this to be sure, but I don't think the horror helm upgrades all fear skills by +5, merely ones based on death magic. Shinuyama, here I come. I'll have results in a bit.

Retraction: I was wrong. A mujina with a horror helmet goes from fear (0) to fear (5) with a horror helmet.
Reply With Quote
  #9  
Old August 19th, 2007, 04:39 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Horned helmet

I use the horned helmet a fair amount, often you simply don't have any other decent helm options.
Reply With Quote
  #10  
Old August 19th, 2007, 04:43 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Horned helmet

However, while +5 fear affects more places, it doesn't have an equivalent +5 morale check. It simply goes from rolling against ten to rolling against 11. Not to be laughed at with the area increase, but its only one point jump for a morale check, not 5.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.