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  #1  
Old February 14th, 2008, 02:07 AM

AlgaeNymph AlgaeNymph is offline
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Default What are the Mechanics Behind National Freespawns?

Regarding nations like LA R'yleh, LA Ermor, etc.

What are the chances of getting particular monsters? Do scales (Luck in particular) affect those chances?

How do I mod freespawning, such as in creating a mod nation?
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Old February 14th, 2008, 02:22 AM
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Default Re: What are the Mechanics Behind National Freespa

I am not 100% certain, as it's been a while since I played R'lyeh, Pangaea, or Ermor... but IIRC I believe it's like this:
EA Pangaea (Maenads) is based on turmoil and dominion.
Carrion Woods is based on growth scale, forest provinces, and probably dominion as well.
R'lyeh is based on dominion.
Ermor is based on dominion, and possibly death scale.

For all of them, temples improve the type and/or increase the numbers. It's also possible that fortress may help (for Ermor or R'lyeh), but that's purely speculation.

As to your second question, there is no way to mod freespawning. However, there is a kind of approximation that you can do with the abilities summon and domsummon.
Each of them come in several flavors, and can be tied to specific commanders you could pick.

For example; I'll use an idea that I had for Urdheim decided not to use. If I wanted to make a Kobold Goddess of Fertility, I could create a pretender, and give her the ability '#domsummon1 "Kobold"', and she would spawn kobolds in that province whenever she was in her dominion, with the random number of them increasing as dominion went up.

Anyway, you should read up on these commands more carefully in the modding pdf.
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Old February 14th, 2008, 03:07 AM

Nikolai Nikolai is offline
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Default Re: What are the Mechanics Behind National Freespa

For LA Ermor, castles matter. You only get undead roman soldiers from castled provinces. When dominion is high, you can also get cavalry - normal without castle, and blessed with castle.
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Old February 14th, 2008, 05:27 AM
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Default Re: What are the Mechanics Behind National Freespa

> As to your second question, there is no way to mod freespawning.

Are you sure. I don't remember, but I imagine that it could be possible.
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Old February 14th, 2008, 07:52 AM
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Default Re: What are the Mechanics Behind National Freespa

Quote:
Kristoffer O said:
> As to your second question, there is no way to mod freespawning.

Are you sure. I don't remember, but I imagine that it could be possible.
Units can be modded to spawn other units, either automatically, when commanded to or in high dominion. Dominion-spawning units such as LA Ermor's can't be modded.
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Old February 14th, 2008, 08:18 AM
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Default Re: What are the Mechanics Behind National Freespa

ok
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Old February 14th, 2008, 09:39 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: What are the Mechanics Behind National Freespa

Quote:
Kristoffer O said:
Are you sure. I don't remember, but I imagine that it could be possible.
Does Johan know?
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  #8  
Old February 15th, 2008, 01:01 AM
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Default Re: What are the Mechanics Behind National Freespa

For LA Ermor check out my guide:
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=

It all depends on the following:
Domain level
Castles
Temples
Soul Gate
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Old February 15th, 2008, 03:08 AM
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Default Re: What are the Mechanics Behind National Freespa

> Does Johan know?

Probably not. Seems I was wrong as well
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  #10  
Old February 15th, 2008, 10:47 AM

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Default Re: What are the Mechanics Behind National Freespawns?

MA Ermor also seems to get some fresspawn, though nothing like late age. Can anyone shed light on this? Some folks suggest not taking death with MA Ermor, which would pretty much cancel out any freespawn. On the other hand, if it is just dominion, they would still get spawn.
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