.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 15th, 2010, 09:50 AM
Nounours's Avatar

Nounours Nounours is offline
Corporal
 
Join Date: Aug 2008
Location: France
Posts: 90
Thanks: 6
Thanked 17 Times in 6 Posts
Nounours is on a distinguished road
Default Modding national undead

Well, I'm back to modding (at last !), and I have a problem with undead...

No, not the classical rampaging zombie sort of problems, just a modding problem : how can I mod my national undead to be summoned by classical spells like Reanimation ?

In other terms, Jotunheim, for instance, reanimate Giant soulless or skeletons. I would like to do the same with my mod, but with my own national undead. And by the way, how do I mod my undead units to make them national undead ?

Thanks for your help !!
__________________
It's better to be GoRed by a nature mage than gored by a boar...
Reply With Quote
  #2  
Old July 15th, 2010, 10:18 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Modding national undead

Simple answer: You can't. Non-standard national undead are "hardcoded" for the various nations which get them.

Long answer: You could "hijack" the nation # of an existing nation with national undead, and then substitute your national undead for the corresponding unit #s.

Quote:
Originally Posted by Nounours View Post
Well, I'm back to modding (at last !), and I have a problem with undead...

No, not the classical rampaging zombie sort of problems, just a modding problem : how can I mod my national undead to be summoned by classical spells like Reanimation ?

In other terms, Jotunheim, for instance, reanimate Giant soulless or skeletons. I would like to do the same with my mod, but with my own national undead. And by the way, how do I mod my undead units to make them national undead ?

Thanks for your help !!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #3  
Old July 15th, 2010, 10:25 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Modding national undead

Edit: Already answered.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #4  
Old July 18th, 2010, 11:45 PM

pyg pyg is offline
BANNED USER
 
Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
pyg is on a distinguished road
Default Re: Modding national undead

Quote:
Originally Posted by Nounours View Post
Well, I'm back to modding (at last !)
Very cool! Globu has done some work on your excellent mod nation Shangri La (more actively developed here maybe). We thought it was abandoned, but if you are back, yay!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.