Quote:
Originally Posted by glaude1955
Hi all,
Apologies if the post is not in the right place on the forum but I don't know where to write.
Is there a project team on a game dedicated to the 1914-1918 period?
Winspww2 and Winspmbt are fabulous.
When it is of Winspww1?
Regards
Yves
|
Pretty much nobody is actually interested in WW1, really.
You can simulate WW1 easily:
1) Try Poland V Poland in 1930 (for the large 13 man squads in POL) - or hack your own ersatz WW1 units and formations for an OOB.
Set the map to about 40-60 hexes wide (so not too much walking), and probably rather tall.
2) Select map #240 (
WW1 Western front) in the set-up, or make your own custom map with deep trenches in both halves, based off a quick spin of the map generator using #240, #241 might do for Caporetto(sp?) if Italy vs Austria (use Germany for Austria, Or some other nation - Hungary may do).
2.1) Set turns to maximum (70 or whatever)
3) Choose a force manually for both sides consisting of nothing but grunts and MMGs, and off-map arty etc.
4) Off you go. See if you
actually enjoy the experience...
and
5) for a realistic simulation of WW1 battles, you should really buy and set up manually for both sides but have player=COMPUTER for both. Let the game go, and watch the mayhem with your favourite beverage to hand. WW1 battles had no real command and control - so this is the closest you'll get to ""winding up a clockwork mouse" for each side and letting it go.
6) If feeling really dedicated - then hack an OOB, replacing the formations the AI tends to use with your new WW1 equivalents. e/g the tank coy with a rifle coy of your WW1 type, inf-AT with something else, etc. There are biplanes available as SHPs in some OOBS, flak would be less common etc. FT17 icons are there too.
But basically - other than the dedicated masochist, the "market" for WW1 is not there. Point (5) is really the killer as well, since even 1930 level command and control is way above 1914-18 (radios in all command units, no programmed fire and so on).
Cheers
Andy