Re: Treaties..... whats the point?
As I am finding out.
There are a lot of things that are second nature by now with those that have played the game for a while. This is still my first time through (not counting a couple of re-starts) and little things like that are not known. That applies to any newbie playing the game. They come in time, and through helpfull comments like yours, to become as second nature without having to give it any thought. But with no experience on how the game races react to different things, neutral or otherwise, and having come from a genre' full of cheating AIs, one must be cautious, and check out all aspects of the play.
Thats one reason I use tactical only in combat. to find out how well or badly the different components work. For example, my eary fleet of DUC/bomb ships was the terror of the sky. Until they had to battle a ship that had level3 ecm and they couldn't hit the thing. the AI did a one ship wonder, destroyed the entire fleet and took no damage (600 shields). it showed the importance of adding those components to a design and showed weaknesses on both sides. If you want the AI to concentrate on a heavily shielded/armored design, put one nalpalm on it. they seem to hate bombers with a passion, flying past more dangerous ships to get the bugger.
Thats anoth trial and error area. my first ship design had DF,PD,bomb,all gun types. it was a real POS in combat and tho it could "*****-slap" anything it did no real damage. Those that have played the game a number of times through know specializing ships is a better way to go. Newbs don't know this yet, but we learn. Don't be too hard on us newbies, you might be in some deep doo-doo when we get comfortable with the game and develop our strategies and move into the PBW arena. (evil grin)
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