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  #1  
Old January 30th, 2001, 09:42 PM

rdouglass rdouglass is offline
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Default Repair Bays and Cloaking

I ran across a comment in another forum and came up with a question: DO repair bays work while you're Cloaked?

I remember in SE3 they did not, but have not tried them in SE4.
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Old January 31st, 2001, 08:42 PM

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Default Re: Repair Bays and Cloaking

How 'bout someone from Shrapnel or MM??? Anyone got an answer??
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  #3  
Old January 31st, 2001, 08:57 PM

Blue Lord Blue Lord is offline
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Default Re: Repair Bays and Cloaking

I tought I gave my answer to this. Must have been in my mind. Here i comes:

Repair bays do work under cloak. But if you have a spaceyard on the ship, the yard is turned into a 400kT repairbay if you're cloaked So to construct something (Fighters, mine etc) you need to uncloak.
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Old January 31st, 2001, 08:59 PM

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Default Re: Repair Bays and Cloaking

Hm. I don't know. I know you have to decloak to refit a ship, but I -think- I had a cloaked repair ship fix some damage ships while cloaked. I'll have to try a test of some sort.

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Old January 31st, 2001, 10:26 PM

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Default Re: Repair Bays and Cloaking

Another question along the same line: Do SY's work in storms?? My thoughts are to send a cloaked fleet into enemy territory with 2-3 SY's. Go to a "sensor obscuring" storm (not one that would damage ships), decloak, and build in the storm; bases, fighters, etc. Then attack from out of nowhere...its a fairly common activity in the Star Trek galaxy i.e the Maquis and the "Bad Lands" as well as Kahn.

Also, if you have no Warp Points leading back to your territory and the AI cannot see you in a cloak / storm, can you still conduct Intel operations toward the AI and vice versa???

Man, I need more time to play!!!!!
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Old February 1st, 2001, 02:15 AM
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Default Re: Repair Bays and Cloaking

quote:
Also, if you have no Warp Points leading back to your territory and the AI cannot see you in a cloak / storm, can you still conduct Intel operations toward the AI and vice versa???


I can answer this one. No.

If you send a cloaked ship into enemy territory and then close off the warp points behind it. While you are cloaked (or in a storm) you "lose contact" with the other race and cannot communicate have a treaty or perform intelligence acts against them or vice-versa.

You can however see there ships and colonies in whatever system your cloaked ship is in. Kind of weird actually. Once you decloak you get a "First Contact" message and to top it off, it's like they don't even remember who you are anymore.

quote:
Go to a "sensor obscuring" storm (not one that would damage ships), decloak, and build in the storm; bases, fighters, etc. Then attack from out of nowhere...

I know SY's worked in storms in SEIII. (That used to be one of my favorite strategies) but I haven't tried it in SEIV so I don't know for sure.
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[This message has been edited by geoschmo (edited 01 February 2001).]
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Old February 1st, 2001, 04:45 AM

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Default Re: Repair Bays and Cloaking

A cloaked repair bay will also repair another cloaked ship.
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Old February 1st, 2001, 03:21 PM

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Default Re: Repair Bays and Cloaking

Thanks for all the answers. It gives me a few more strategies...
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Old February 1st, 2001, 10:08 PM

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Default Re: Repair Bays and Cloaking

You cna construct in a storm. I lost some fighters from my cloaked ships once. I just headed to a nearby nebulae and started building new ones.
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Old February 1st, 2001, 10:30 PM
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Default Re: Repair Bays and Cloaking

quote:
Originally posted by geoschmo:
Once you decloak you get a "First Contact" message and to top it off, it's like they don't even remember who you are anymore.

LOL!! So, you can do all kinds of horrible stuff to an AI race, and to make everything fresh and new again you just cut yourself off from them for a turn? Imagine if relationships worked like that IRL!! "Hi honey, I knew you were mad about me using up all my leave to play SEIV, so I stayed away for a month." "Oh, I'm not mad. And who are you, anyway?"

[This message has been edited by dmm (edited 01 February 2001).]
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