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				September 7th, 2003, 07:22 AM
			
			
			
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				 Re:  STM  "Final v1.7.5"  Discussion 
 False alarm, I messed up, sorry everyone.Lighthorse
 
 [ September 07, 2003, 06:27: Message edited by: Lighthorse ]
 
				__________________Oh man, why do you have to hit me with those negative waves so early in the morning..
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				September 7th, 2003, 12:16 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 
	These arrogant carbonic water-bags are all alike.Quote: 
	
		| Originally posted by Imperator Fyron: Bow before the might of the Romulan Star Empire!
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 - Quarzon, Predsetadel of the Tholian Assembly
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				September 7th, 2003, 03:49 PM
			
			
			
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				 Re:  STM  "Final v1.7.5"  Discussion 
 I may have done something wrong when applying patches, and now get an error when starting a new SP game.
 I just applied 1.21, I think, and get the error message "Unknown Value Rock World Native For Race Opt 1 Adv Trait 3 in record Tamarian Republic."
 
 It appears actually three time, Opt 2 and Opt 3 are also listed.
 
 This error repeats for all the minor races. Any suggestions would be welcome.
 
 Thanks
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				September 7th, 2003, 05:56 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 BadAxe, you applied a PBW patch to your SP game but did not get all of the information. 
Try this.
 
1.  Back up your save games. 
2.  Delete your Star Trek Mod and Star Trek Mod PBW folders 
3.  Download both the 1.5 and the 1.2.0 Mods. 
4.  Update your SP with the following -  1.1.5 SP to 1.2.0 SP  Then 1.2.1 SP 
5.  Update 1.2.0 PBW Version with - This Patch 1.2.1 PBW 
6. Copy your saved back up games to the SP (Star Trek Mod) folder savegame folder.
 
 [ September 07, 2003, 16:57: Message edited by: Atrocities ]
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				September 7th, 2003, 06:00 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 
	You had me wondering there for moment.Quote: 
	
		| Originally posted by Lighthorse: False alarm, I messed up, sorry everyone.
 Lighthorse
 |   Regarding AI issues, just click the link. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				September 7th, 2003, 07:45 PM
			
			
			
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				 Re:  STM  "Final v1.7.5"  Discussion 
 Now there a problem with the AI empire not having the ability to build any more colonies in Star Trek Mod PBW 1.20. I check out they technology in dozen or so of them, none of the AI empire have any colony (rock, ice or gas) technology. They didn't have it at the start of the game or ability to research it later neither.
 Sorry for the bad news.
 Lighthorse
 
				__________________Oh man, why do you have to hit me with those negative waves so early in the morning..
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				September 7th, 2003, 07:57 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 Check the AI General files and see if they have the Rock World - Native type traits in there. If so, are they in the Last position or the 2nd? If the Last, you need to get the latest upgrade, which might be only in this thread somewhere. There was a problem with the AIs not selecting the trait because they had 0 points when they got to it in the list. But moving it up insures that they have some points when they get to it, so they can take it. These traits are required for any colony techs. (see Colony Tech Mod by Ekolis) |  
	
		
	
	
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				September 8th, 2003, 01:08 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 Download the 1.2.1 patch.  This problem is fixed.  
From Star Trek Mod web site
  
	Quote: 
	
		| 9-3-2003 -1993 
 I believe that I found the problem with the AI and why it was not colonizing when random players were selected.
 
 The AI did not recognize the Colony Tech Adv. Trait in each random races general text file.  I swapped the around a bit, moving the adv. trait to the second position on the 5k settings in each races General txt file.  I then ran several test games and all of the AI's expanded and colonized.  This AI glitch should not be an issue, and I really don't know why it became one. Like I said, I hate this games AI. There is no guarantee that this patch will work.  I tried my best.
 
 If your folder name is Star Trek Mod PBW
 
 If your folder name is Star Trek Mod
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 [ September 08, 2003, 00:09: Message edited by: Atrocities ]
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				September 8th, 2003, 08:35 PM
			
			
			
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				 Re:  STM  "Final v1.7.5"  Discussion 
 atrocities... i would be interested in joining your pbw ASTmod game.  i know most of the seats were already assigned, so i'll work with whatever's left, if anything...
 i'm gonna go apply to join the game now... boot me if there's not enough room, i'll understand.
 
 peace,
 farstryder
 
				__________________A- Se+++ GdY>GdQ $+ Fr C+ Cst Sf* Ai** AuO M++ MpTDUScSaAFd* S--- Ss+++ RV! Pw++ Fq+++ Nd* Rp* G Mm+++ Bb L+
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				September 8th, 2003, 08:44 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 The Ferengi and 8427 are still unclaimed. |  
	
		
	
	
	
	
	
	
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