|
|
|
 |
|

February 18th, 2004, 10:55 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by DavidG:
quote: Originally posted by Atrocities:
Thanks Fyron, I read that, but that would require a major ravamp of the mod, and that is something that I am not prepared to do at this time.
|
Actually the Trek mod is already setup nicely to allow stealable tech (I've done it myself). The reason being that most racial weapons require a previous racial tech. Simply removing the racial requirement from say Fed Phasers makes them stealable from captured ships. Even if a race steals them they could not further research them because they do not have the required pre-requisite tech. Ok, I see what your saying. Hummmmmmm, this could be done, and it would really add a lot of flavor to the game. An excellent idea to be sure. Now who was it that recommended it..??? I get so many requests in a given day that I sometimes forget who made them. LOL, I will see what I can do with it. Thank you all.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 19th, 2004, 01:03 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
Ok, I see what your saying. Hummmmmmm, this could be done, and it would really add a lot of flavor to the game. An excellent idea to be sure. Now who was it that recommended it..??? I get so many requests in a given day that I sometimes forget who made them. LOL, I will see what I can do with it. Thank you all.
|
Hope what I said made sense. What I should have said was to change "Racial Area :=5" under Federation Weapons in the TechArea.txt file to "Racial Area:= 0". This will allow one to steal levels of the tech Federation Weapons and thus build Phasers
|

February 19th, 2004, 03:30 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
CONGRADULATIONS to DavidG, he has POST 1701 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 19th, 2004, 03:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I could also just make a dummy tech area for each race with limited weapons that can be "aquired" by other races if they "steal" said technology.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 19th, 2004, 05:23 AM
|
 |
Corporal
|
|
Join Date: Feb 2004
Posts: 127
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I made the suggestion to add the ability to steal technology, but I was not the first to do so in the mod's history, I believe. During Captain Kwok's dominion over the mod, I believe the topic appeared at one point. I do not remember the results of that, but at least the idea lives on.
EDIT:
Is it okay to post game storys, including single-player ones, in this forum? I am interested in practicing my writing ability for these, but I wish to know more about this particular function of the forum.
[ February 19, 2004, 03:34: Message edited by: Sabin ]
__________________
Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
|

February 19th, 2004, 06:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Sabin:
I made the suggestion to add the ability to steal technology, but I was not the first to do so in the mod's history, I believe. During Captain Kwok's dominion over the mod, I believe the topic appeared at one point. I do not remember the results of that, but at least the idea lives on.
EDIT:
Is it okay to post game storys, including single-player ones, in this forum? I am interested in practicing my writing ability for these, but I wish to know more about this particular function of the forum.
|
Please do, I am sure people would enjoy reading them, I know I would. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

February 19th, 2004, 06:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Yes it is ok to do so. Numerous people have done just that over the years. Make a new thread for the story though. 
|

February 19th, 2004, 06:50 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Stealing technology is one that is a little iffy her.
|

February 19th, 2004, 05:06 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: STM "Final v1.7.5" Discussion
In my original planning I had smaller, enhanced cloak-detecting scanners that became available after you captured a Romulan/Klingon cloaking device and analyzed it.
I'd recommend making a few of the race specific techs "stealable" but by no means all of them - or just corresponding "rewards" for capturing enemy ships and analyzing them.
|

February 20th, 2004, 12:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I just deleted my entire Space Empires folder!
It is time to call it a night. Thank GOD for restore option.....
With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?
Any positive remarks that come to mind about the mod that you would like to share would be nice.
From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|