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				April 12th, 2004, 01:36 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 I don't understand why you are playing around with FQM files? 
The EMP files are based upon the General Race file and that was based upon the information I gathered from CK and his Star Trek Mod web page.     
right now all I want to do is play the mod, not worry about new stuff or fixing anything that isn't a major issue.  
 
If you want to rework the EMP files and the General race files you can, but I have to be honest with you, I have played around with them a bit and getting them just right is a real bear.
 
I have put off over-hauling them because they do work quite well the way they are set up now.  If you read through this discussion you will come accross a problem that they all had early one.
 
The AI will stop adding traits onces it runs out of points regardless or not if the trait has no cost.  So I had to put the 0 cost traits first in order to get the Ai to use them.
 
We called it the NO Colonizing Bug.  Fyron and Rollo and a few others helped me figure that one out.      
For the record any one who wants to take this mod and make a custom mod with it is more than welcome to do so.  I would gladly play any mod you all come up with.   
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 12th, 2004, 01:50 AM
			
			
			
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 Corporal |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 
	Well it started when I noticed that while generating random maps I was missing nova 2-5. So I went about trying to figure out what that was. Unless I read things wrong we have FMQ not FMQ deluxe? Anyways after looking thru FMQ Deluxe i noticed there were a tonne of images I didnt have, so I followed the directions on the FMQ page to combine the two mods.Quote: 
	
		| Originally posted by Atrocities: I don't understand why you are playing around with FQM files?
 
 
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 About the other stuff, no worries, just wanted to know if you tried it or whatever
  Most players dont use the standard EMP files and get an advantage from it, thats why i was asking about it, like if hte AI would benifit as well  |  
	
		
	
	
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				April 12th, 2004, 01:52 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 
	All you need to do to incorporate FQM Deluxe fully into STM is copy the SystemTypes.txt file from FQM Deluxe into your STM+FQM mod. All other files should be there, I think.Quote: 
	
		| That part about the 3 files is unclear. Anyhow I copied and pasted all the files he talked about, makes sense? Everything appears to be fine so far but I just want to confirm i'm doing the right thing. |  
 The 3 is a typo. It is from the FQM Standard file, which indeed only needs 3 files copied. It will be fixed eventually, when a new Version of FQM Deluxe comes out.
   
 Also, STM has a lot of custom stuff in Settings.txt, so you probably want to keep the one from STM. The only thing from FQM Deluxe that you would want from Settings.txt is the population modifiers. I do not recall if those are in STM or not.
 
 Finally, it should be noted that STM does have FQM Deluxe in it, except for the SystemTypes.txt file. It almost has the FQM Standard file, which is identical to the Deluxe one except that calls for non-stock system images are replaced by calls for stock system images. I am not sure how AT has Nova2-5 being called for in STM though...
 
 [ April 12, 2004, 00:55: Message edited by: Imperator Fyron ]
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				April 12th, 2004, 07:52 PM
			
			
			
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				 Re:  STM  "Final v1.7.5"  Discussion 
 Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?
 Edit: Every time I reload that race is randomly changing. This isn't normal...
 
 I'll be happy to send a copy of the savegame if you want to take a look.
 
 [ April 12, 2004, 18:55: Message edited by: oogs ]
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				April 12th, 2004, 08:21 PM
			
			
			
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 Major |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 
	Was it race picture that changed? Or what? Please check that everything is ok with your Breen folder. This symptoms are too similar to pbw "unknown race directory" problem.Quote: 
	
		| Originally posted by oogs: Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?
 
 Edit: Every time I reload that race is randomly changing. This isn't normal...
 
 I'll be happy to send a copy of the savegame if you want to take a look.
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 [ April 12, 2004, 19:28: Message edited by: aiken ]
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				April 12th, 2004, 08:30 PM
			
			
			
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				 Re:  STM  "Final v1.7.5"  Discussion 
 everything is in the correct folders. And everythign changed - the race, pictures, ships... and the race name & leader name are both blank now. |  
	
		
	
	
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				April 12th, 2004, 10:18 PM
			
			
			
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 First Lieutenant |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 Star Trek: Quadrants of Conflict
 I want to start an Trek Role-play game soon (Based on this mod).
 
 The discussion about the game is going on for a week now (see the ST: Quadrants of Conflict thread) But I'm still searching for players for the Ferengi and some minor-races.
 
 So if you are interested, visit the thread and let me know. (don't forget to mention the race you want)
 
 Intimidator,
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				April 12th, 2004, 10:34 PM
			
			
			
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 Corporal |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 
	Ive seen this too, however I could not reproduce it, IMO it only shows up when one of the races starts with 'no name or title' as discussed earlier. Why it does this I have no clue, as it seems to be different every time. BUT if an empire starts with no name it will change from race to race at random when you reload.Quote: 
	
		| Originally posted by oogs: Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?
 
 Edit: Every time I reload that race is randomly changing. This isn't normal...
 
 I'll be happy to send a copy of the savegame if you want to take a look.
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 Has not happened to me with Major empires yet tho.
 
 Edit
 
 Hmm, just had an idea, did you set up the Breen player yourself? or were they generated by the computer?
 
 [ April 12, 2004, 22:08: Message edited by: BlackRose ]
			
			
			
			
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				April 12th, 2004, 11:27 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 i have treid repeatedly to duplicate this error, and the no name error and I have not been able to do so.  All that I can think is that perhaps there is something wrong with say the Breen general file or something.  
 I honestly have not been able to nail it down because it has been reported with other races as well.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 12th, 2004, 11:34 PM
			
			
			
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 Corporal |  | 
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				 Re:  STM  "Final v1.7.5"  Discussion 
 the Breen was the comp's choice, not mine. Also, for some strange reason they are not colonizing! I turned off neutral empires, but they are behaving like one. They do, however, have about 30 ships and 4 or 5 bases. they *are* exploring, they just aren't expanding at all. even the tholians are larger than them! |  
	
		
	
	
	
	
	
	
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