quote:
What is the P&N 1.7????
P&N v1.x are Versions of P&N without the fancy propulsion scheme in P&N v2.x
P&N 1.7 is the second-Last Version 1 P&N, followed by "P&N Classic", which includes classic propulsion with a few more cool techs from P&N v2.
quote:
By doing all of this you have 2 completely separate mods. This means the TDM races will *not* be available in Pirates And Nomads.
To make the TDM AIs available in P&N, just copy the TDM AI files over top of my AIs, then run the AIPatcher on them.
Don't worry about messing up P&N, since you can reinstall any time.
NOTE: TDM AIs are optimized for standard SE4.
I suspect that most of them will be set up to produce tons of minerals at the expense of other resources. This could be a handicap, since radioactives are much more important in P&N v2.
Adding Races to P&N v2
1) copy AI files (into the same place as the other AIs "images\AI" I think.)
2) Download and run my AIPatcher.
3) Check the box in the top right corner to make the process faster (though you can ruin P&N this way, that's no big deal)
4) Click browse, and find the P&N AI you wish to patch. Select its "AI_general.txt" and hit OPEN
5) Click the "Patch AI General" button
once
6) Click browse, and find the "AI_designCreation.txt", then press open.
7) Click "Patch AI Design"
once
8) Repeat steps 4-7 for any other AIs that you've added.
9) Have fun with P&N
Before patching any files, the AI patcher will create a backup copy. It will then read through the AI file, spitting out a ".txt.patched" file with P&N v2 changes.
If you leave the checkbox in the top right unchecked, then you will have to replace the original files with the ".txt.patched" files manually before the AIs will work properly.
Trouble Shooting: AKA, if I missed a step.

- When checked, the box in the top right will cause the AI Patcher to automatically overwrite your AI's files as they are patched. Trying to Patch a Patched file the second time will ruin it.
If you left the box unchecked, or if you checked the box and hit "Patch AI _____" twice, then you will have to do some manual file moves or start over with that AI.
If you have the box checked, and clicked one of the Patch buttons twice, you can recover.
The ".txt.bak" file will be a backup of the Patched-Once AI, so replace the original with this backup and continue.
If you have pressed the patch button more than once, you must delete the AI and start over.
To get "add existing race" AIs
1) Start a game with lots of random AIs, plus yourself.
2) On turn 1, go into the file menu (looks like a checklist), and choose "players"
3) Uncheck all of the players (IE. make 'em human controlled)
4) As each player's turn starts, open the file menu, and choose "Same Empire"
5) Give each AI empire a recognizable name, such as "Phong 2000 RP" (RP=racial Points)
6) Repeat steps 4-5 for every player except your own.
7) Repeat steps 1-7 until you have lots of EMP files built up.
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The latest info on
Pirates & Nomads (forum thread).
-<
Download V2.3>- (just extract to your SE4 folder)
-<
Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<
Download compatible EMPs for P&N v1.2 through v1.7>-
-<
Download SJs latest AI Patcher>-
Visit
My Homepage
Other Links:
-<
Play By Web>-
-<
Schlock Mercenary>- (great space-based webcartoon) -<
First Strip>-
-<
8-bit Theater>- (fun comic with the pixellated FF1 characters)
<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
[This message has been edited by suicide_junkie (edited 24 August 2001).]