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  #11  
Old January 21st, 2004, 08:58 PM

JLS JLS is offline
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Default Re: AHHHHH! I need help! BAM!

Great Thanks, any new images I have from the Enterprise series and other sites will be avail as well

[ January 21, 2004, 18:59: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #12  
Old January 22nd, 2004, 02:10 AM

JLS JLS is offline
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Join Date: Feb 2003
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Default Re: AHHHHH! I need help! BAM!

You need to restructure many of your DATA files for compatibility and then alter the individual AI files to except that data. For Example:

With AI Campaign the AI will receive alternate Colonizer types through-out the game, this is to represent the effect of trade. In this way players are always encouraged not only research alternate Colonizers but to trade, borrow, beg and steal alternate colonizer types from there Human Player allies and/or other AI Players.
The AI is very efficient this way, so go ahead trade 30000 resources or a comm link for there Colonizer tech, this will not hurt the AI but will slow Human Players growth if they do not trade with the AI

~

= = = =

AIC will be releasing a Birth Of The Federation add-on soon and is now currently in testing. This addition will complement the original AIC AI; along with a few specific BOTF Facilities…

= = = =

[ January 21, 2004, 12:20: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
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