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Old February 3rd, 2004, 08:36 PM

wolfkinsov wolfkinsov is offline
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Default Blessing effects

I am sure this has been asked before but after several searches I just can't find it.

I am looking for a list Online of the blessing effects. Could someone point me in the right directing.

Thanks,
Oh and I believe I have seen in the past that blessing is fixed at the creation of the pretender and there is no way to increase it in game.
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Old February 3rd, 2004, 08:53 PM

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Default Re: Blessing effects

I think I'm going to change my link at the top with the Blessing Effect/Staring Spell/Theme(s). My S&W guide is taking too long and it's over 9 pages so far.

Here you go.

This is based off the initial magic levels of a Nation/Themes pretender. This is hardwired into your nation and even if you Empower your Pretender or your Pretender dies and the value is changed for his magic, the blessing will stay the same as when the Pretender was created.

ALL - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons (8 Armor Piercing Fire Damage added to weapons)
Fire 10 - Attack Skill +5

Air 4 - Air Shield (20%)
Air 5 - Air Shield (30%)
Air 6 - Air Shield (40%)
Air 7 - Air Shield (50%)
Air 8 - Air Shield (60%)
Air 9 - Shock resistance (75%), Air Shield (70%)
Air 10 - Air Shield (80%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (+50% Increase in Action Points, allows two attacks/casts, +3 Defense, +3 Attack)
Water 10 - Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Protection +4 (Natural Protection)
Earth 10 - Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (Completely avoid first hit on the unit)
Astral 10 - Magic Resistance +4

Death 4 - Lesser Fear -3
Death 6 - Lesser Fear -2
Death 8 - Lesser Fear -1
Death 9 - Life after Death (Non-undead units who die are animated as souless and retain most of their abilities (magic paths) but lose their resistances [Fire, shock, cold, poison]), Cause Fear* (Undead beings only)
Death 10 - Cause Fear +1 (Even for Living Units)

Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse (The unit that kills the blessed unit will be *Cursed* as the spell of the same name)
Blood 10 - Strength +5

[ February 03, 2004, 19:35: Message edited by: Zen ]
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