.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Coliseum

Reply
 
Thread Tools Display Modes
  #1  
Old December 20th, 2003, 05:25 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Choosing who fights

Isn't there an inherent unfairness in the ability to choose which warrior you will send to a match, after being shown who the specific opponent is?

You can even hire a new fighter and use them.

Seems like, to be entirely fair, you should see the expected enemy, and be able to see the potential alternates, with some chance the opposing manager will switch and use one of the alternates, instead. And if you hire someone new, they shouldn't be allowed to fight in the same period they were hired.

Or am I missing something? Was it just considered that giving the player this element of control was more important than fairness?

PvK
Reply With Quote
  #2  
Old December 20th, 2003, 05:44 AM

StormcloudCreations StormcloudCreations is offline
Sergeant
 
Join Date: Dec 2002
Location: California
Posts: 265
Thanks: 0
Thanked 0 Times in 0 Posts
StormcloudCreations is on a distinguished road
Default Re: Choosing who fights

Yes, you hit on it: I wanted to give the player a chance to "match-up" and give them some control over what happens. Part of being a manager.
__________________
Derek
Stormcloud Creations
http://www.stormcloudcreations.com
Reply With Quote
  #3  
Old December 21st, 2003, 03:51 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Choosing who fights

I see - thanks. So it's currently kind of like free agents challenging your team. It might be interesting to add other ways to generate match-ups, such as challenges to specific fighters, and/or opposing trainers who can also choose from their team, where this might work differently and choices would involve different trade-offs. For instance, you could refuse a personal challenge, but lose a little prestige, and the opportunity for better attendance at the fight. It could start to get kind of complex, though (refusing a challenge while down with spotted fever shouldn't be a disgrace, etc. ).

PvK
Reply With Quote
  #4  
Old December 21st, 2003, 04:53 AM

StormcloudCreations StormcloudCreations is offline
Sergeant
 
Join Date: Dec 2002
Location: California
Posts: 265
Thanks: 0
Thanked 0 Times in 0 Posts
StormcloudCreations is on a distinguished road
Default Re: Choosing who fights

(I see - thanks. So it's currently kind of like free agents challenging your team.)

Well, the match-ups are randomly selected from the 9 other warriors in the league, not just a totally randomly generated guy from out of the blue. Of course, it will make sure you don't fight the same guy twice in a row, to be fair.

"Challenges" might be interesting! Maybe there could be a stat or money penalty if a warrior issues a formal challenge to you before a match (Maybe call it an "Honor Match" or something like that..hmm).
__________________
Derek
Stormcloud Creations
http://www.stormcloudcreations.com
Reply With Quote
  #5  
Old December 23rd, 2003, 08:07 PM

FloridaFringe FloridaFringe is offline
Private
 
Join Date: Dec 2003
Location: Fort Lauderdale FLA
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
FloridaFringe is on a distinguished road
Default Re: Choosing who fights

"Challenges" might be interesting! Maybe there could be a stat or money penalty if a warrior issues a formal challenge to you before a match (Maybe call it an "Honor Match" or something like that..hmm).

Excellent idea. One suggestion would be to have the challenge directed at your best fighter. If anyone else is sent in instead than there could be some sort of penalty. Otherwise a reward of such could be offered of something along the lines of reduced high-end advertising rates. This would offer good incentive to accept the challenge even if your best fighter might not be good enough to win but still might have a chance.

Sometimes it seems best to send in a scrub because the opponent is way too good. This would change the perspective around a bit in those cases where your top fighter would really pull it off if he fights at his best. Instead of sending in the scrub you might take a shot and hope for the best. As long as the risk vs reward ratio was balanced properly of course.
Reply With Quote
  #6  
Old December 23rd, 2003, 08:41 PM

StormcloudCreations StormcloudCreations is offline
Sergeant
 
Join Date: Dec 2002
Location: California
Posts: 265
Thanks: 0
Thanked 0 Times in 0 Posts
StormcloudCreations is on a distinguished road
Default Re: Choosing who fights

Hmm...interesting. Originally, I was going to have a Challenge Match be displayed as coming up, and then you can decide who to stick in there (presumably your best warrior), but there would be a stat penalty if you lose, so it might make sense not to use your best warrior at times (you don't want your best warrior to get his stats dinged, as that could mess up your season).

But you may get a stat or money bonus if you win, which in turn may urge you to use your better warrior. Decisions, decisions...
__________________
Derek
Stormcloud Creations
http://www.stormcloudcreations.com
Reply With Quote
  #7  
Old January 2nd, 2004, 07:09 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Choosing who fights

Is there any kind of stat dealing with team prestige? Possibly, if you deny or try to bypass a direct challenge, your prestige could take a nasty hit. If you accept, however, the buzz about the grudge match acts as a nifty boost to your advertising for the match.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.