.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old October 18th, 2004, 02:27 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Quote:
Taqwus said:
An Air Queen wielding Tempest and accompanied by air elementals or sylphs is -very- thematic, but that's not a combination that can be fielded in numbers...
Why not? Add a ring of lightning resistance to any Air4 mage, stir in some air gems and you have all the ingredients for some living clouds. Add some bags of winds just for the looks of it...
Reply With Quote
  #12  
Old October 18th, 2004, 04:56 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Quote:
Taqwus said:
Hmmmm, Air-9 blessed units combined with a 50% ward spell should also work. As if Vans, Black Templars or Black Hunters aren't brutal enough...
Pretty nasty with Serpent Dancers too: lightning & poison immune troops -> Wrathful Skies and Foul Vapors at the same time.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #13  
Old October 18th, 2004, 05:01 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Welll, regarding AQ + Tempest, there's only 3 AQs and 1 Tempest.

But 3 AQs, two of them using Staff of Storms, would also be quite thematic; since Tempest also acts as Staff of Storms, all three allow the AQ to jump into casting Wrathful Skies instead of casting Storm.

Lightning AND poison? Ouch.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #14  
Old October 18th, 2004, 09:40 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Quote:
Taqwus said:
Lightning AND poison? Ouch.
Yep, a very powerful combo. I've tried it a couple times with both Serpent Cult and standard C'tis, and I've found it works extremely well with the latter: the Air-9 Titan has become my favorite 'high bless' pretender with the lizards.

Beware though, Thunder Ward/Storm Warriors don't stack with Elemental Fortitude (oversight?), so give your Sauromancers Rings of Tamed Lightning - or Shrouds of the Battle Saint, which is IMO an even better option once you have Storm Warriors researched. Blessed Shamen don't have this problem.

C'tis has a strong focus on Enchantment, and the beauty of this bless strategy is you can get the most out of your research in this field (Raise Dead/Skels, reanimation rituals like Behemoths and Pale Riders, Foul Vapors, Relief, Thunder/Poison Ward, and later their battlefield-wide Version).
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #15  
Old October 19th, 2004, 02:04 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops


One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.

Also, when using WS on the defensive, if you cast Mechanical Militia then you wind up with some lightning immune troops in every province in which you have PD.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #16  
Old October 19th, 2004, 09:34 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #17  
Old October 19th, 2004, 11:23 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Quote:
Nagot Gick Fel said:
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
True - but if you're wrathing, you probably don't want them flying up and getting chewed up in melee, they're more for Hold and Attack orders, to slow down the enemy troops while they're getting decimated by the lightning flurries.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #18  
Old October 19th, 2004, 02:39 PM

Thufir Thufir is offline
First Lieutenant
 
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
Thufir is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

Quote:
Cainehill said:
Quote:
Nagot Gick Fel said:
Quote:
Cainehill said:
One unit I haven't seen mentioned yet is Wyverns - both 100% poison and lightning immune, albeit a tad bit overpriced IMO at 8 air gems.
Yup, another problem with them is if you're using Wrathful Skies you're probably using Storm (or Staff of -) as well.
True - but if you're wrathing, you probably don't want them flying up and getting chewed up in melee, they're more for Hold and Attack orders, to slow down the enemy troops while they're getting decimated by the lightning flurries.
I suspect that Wyverns are cost in-efficient by design. You can summon them at low levels, and they look to be parallelled by Fire Drakes and Cave Drakes (also low level, expensive summons). It may make sense to use these summonings in specific opening game instances, but probably none of these would be widely used from mid-game on.

It would seem to me that in mid-game/end-game (which we're surely talking about here, given it's Wrathful Skies that started this), that Vine Ogres combined with mass regeneration would give you better bang for the buck than Wyverns. I've experimented with Wyverns a bit in SP, and I found it pretty hard to keep them alive. Given the 8 gem cost, I've stayed away from them ever since.
Reply With Quote
  #19  
Old October 19th, 2004, 05:38 PM

Tuna Tuna is offline
Corporal
 
Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna is on a distinguished road
Default Re: Using Wrathful Skies w/ National Troops

The wrathing/poisoning thing just reminded me of something I just have to share:

Once in the good-old days of elemental armor with 100 of all resistaces and cheap vampire queen, I played a game on rich urgaia with magic sites 75%. I was ulm, he was pythium. The game just went on and on and on, with both sides castling everything and neither could advance at all. So we decided to end it all in a cataclysmic battle in a pre-decided neutral territory, with 10 turns to prepare.

He brought uber communion squad with huge amount of living troops, quite some sc's and a few doom horrors.

I brought an assload of mechanical men, some iron dragons, some siege golems, firestorm(cast first), storm, wrathful skies, and foul vapors. Few turns before the 10 turns were over I put up forge of the ancients, and made many many elemental armors.

Everyone of his mages had at least some resistance open, so they all perished. Communicants stayed alive though. The living army just perished. DH's just can't take the elemental damage.

His reaction after the battle was "wtf?", esp because I had not use even near that amount of different magic before in that game. (I gave the VQ the communion master item and boots of quickness, used sages as communicants. With forge up you can make slave matrixes with total 4 gems with any mage.)

I lost only a few dozen troops and few commanders. He lost almost 1000 normal troops and all commanders, in just a few turns.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.