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  #81  
Old October 20th, 2004, 05:14 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

The regular Pythium and the themed ZPythium (Serpent Cult) have been installed. Launching the Start Client (with or without the console) shortcuts do nothing at all; launching the Server application works though.

Perhaps I should indeed create my character with the Pythium built in Dominions. I hope you won't mind if I send you a Pretender file Narf? (My Titan might be a tad bit overpowered, but...)
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  #82  
Old October 20th, 2004, 05:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Try navigating to the OpenRPG folder and running "start.pyw" or "start.py" manually, bypassing the shortcuts.
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  #83  
Old October 20th, 2004, 06:09 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Oh, Narf, what types of opponents will we be facing (or would that be a spoiler?)? Mindless undead? Animals? Intelligent types? Plants and molds? A mix?
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  #84  
Old October 20th, 2004, 08:12 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Column A and column I, for the first dungeon.

Alneyan, you must be working from an older book. MM 1, 3.5 has tieflings listed with the following:

Darkness, once per day. +2 racial bonus on Bluff and Hide. +2 Dex, +2 Int, -2 Cha. Darkvision 60 feet. No racial feats. Special qualities: Resistance cold, electricity and fire 5. Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc. Favored class: Rogue. Level adjustment: +1

You could have your character be a tiefling for role-playing purposes and start as a tiefling at level 1, or if you want those advantages, wait a level and then spend it.

Or simply have your character start a tiefling and just spend your second level to gain those advantages. *Shrug*
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  #85  
Old October 21st, 2004, 01:46 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Sorry Narf; I wasn't speaking of the racial adjustements, but of the "special" characteristics at character creation (I believe it is something like "throw a d100 several times, and pick what it corresponds to", or the like. Such characteristics are "have a tail" and the like, but they do not really matter). These come from Planescape proper if memory serves. As for the racial changes, I will simply wait for level 2, and see then.

Running the files directly did not work either Fyron. I think I will uninstall the whole thing, and give it another try; knowing me, I have quite likely bypassed a step in the install process.
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  #86  
Old October 21st, 2004, 06:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ah. Nope, don't have that. Feel free to have a tail if you want.

Not prehensile, though.
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  #87  
Old October 22nd, 2004, 07:29 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Narf: we could use connection details - the server name, room, and the like for use with OpenRPG.
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  #88  
Old October 22nd, 2004, 07:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Sever name and room? Right. Brain, work.

How about names that fit the thread? Looney and D&D. Password cheese.
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  #89  
Old October 22nd, 2004, 09:00 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Fyron, how do you make a room on a server?
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  #90  
Old October 22nd, 2004, 10:21 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Narf: It seems to be something you do from the client side; there is a section on it in the browse servers segment.
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