.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old June 27th, 2001, 11:41 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Strategic Combat bug

Elmo did you check the target priorities?
If "largest" or "nearest" is at the top it may explain what you observed. But if "has weapons" is at the top and your ships still ignore the moon with the weapon platforms then you have found a bug IMO.
Reply With Quote
  #12  
Old June 27th, 2001, 03:49 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Strategic Combat bug

Instead of moving in to the sector by using the attack button and then selecting one of the planets, simply use the move too button and click on the sector. This should allow it to attack both planets without ignoring either.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #13  
Old June 27th, 2001, 04:36 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

Seawolf

In the first battle where I noticed the problem, the planet was closer than the moon. My ships initially stayed out of range of the planet, thus also out of range of the moon. As I mentioned, after the planet defenses were reduced my ships moved closer to the planet while continuing to fire on it. That brought them in range of the moon too. However in that battle I had the secondary movement strategy set to point blank (the default) so that may have caused them to move in.

In my Last battle there was only one planet and my ships ignored both sprimary and secondary orders to stay at max range and moved closer. I had a 2 "square" range advantage over the planet defenses so they should never have hit me, but they did when my ships moved too close.

Elmo
Reply With Quote
  #14  
Old June 27th, 2001, 04:40 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

Q

I used the default target priorities. Don't have the game up right now and I can't recall the default. However as I said in my Last battle there was only one planet and my ships still moved closer than max range.

Elmo
Reply With Quote
  #15  
Old June 27th, 2001, 04:43 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

geoschmo

Can't recall if I used attack or move as the command to enter the sector, but I've never seen a choice presented for what to attack. Once my ships arrive, strategic combat has always been automatic, at least in PBEM games.

Elmo
Reply With Quote
  #16  
Old June 27th, 2001, 05:12 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Strategic Combat bug

quote:
Can't recall if I used attack or move as the command to enter the sector, but I've never seen a choice presented for what to attack.

This implies that you've been using Move; if you use Attack against a sector with more than one target, you have to specify one. If the specified target moves out of the sector, your ships will chase it with an Attack order, but just stop in the target sector with Move.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #17  
Old June 27th, 2001, 05:37 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

capnq

I'll try attack in my next battle. I'd be willing to bet that in all the PBEM games played that I must have used attack before but I can't recall ever getting a target choice. Also, I'm not sure why using move instead of attack would cause the max range orders to be violated.

Elmo

[This message has been edited by Elmo (edited 27 June 2001).]
Reply With Quote
  #18  
Old June 29th, 2001, 08:05 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Strategic Combat bug

quote:
Also, I'm not sure why using move instead of attack would cause the max range orders to be violated.

I was only referring to the part about choosing a target. I have no idea what might be causing the problem with the orders.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.