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March 21st, 2005, 11:40 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Starbase upgrades
Then again a spaceyard component takes 400 kT and cant be removed afterwards so it doenst make sense on ship, unless using baseships.
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March 21st, 2005, 12:13 PM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Starbase upgrades
or modded ship.....
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 21st, 2005, 01:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Starbase upgrades
Its only adding a spaceyard or colony module that is a problem. You're free to remove them at any time.
Still, the fact that it takes up 400kt and you'd have to have a spaceyard elsewhere to have built it in the first place really defeats the purpose.
Now, if you were to include a repair bay, and place BSYs at strategic locations along the route your ships take, you could have them retro as they pass the BSYs, and repair the new components as they move towards the next BSY and eventually your front line combat zone.
__________________
Things you want:
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March 22nd, 2005, 04:03 PM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
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Re: Starbase upgrades
Or you could just build the final model and save time on micromanagement and resources. You could instead use the extra resources on another spaceyard ship, so that you can build 2 bases at the same time...
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March 22nd, 2005, 04:48 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Starbase upgrades
A factory line! I love it!
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