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  #11  
Old March 21st, 2005, 11:40 AM
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Default Re: Starbase upgrades

Then again a spaceyard component takes 400 kT and cant be removed afterwards so it doenst make sense on ship, unless using baseships.
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  #12  
Old March 21st, 2005, 12:13 PM
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Default Re: Starbase upgrades

or modded ship.....
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  #13  
Old March 21st, 2005, 01:03 PM
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Default Re: Starbase upgrades

Its only adding a spaceyard or colony module that is a problem. You're free to remove them at any time.
Still, the fact that it takes up 400kt and you'd have to have a spaceyard elsewhere to have built it in the first place really defeats the purpose.

Now, if you were to include a repair bay, and place BSYs at strategic locations along the route your ships take, you could have them retro as they pass the BSYs, and repair the new components as they move towards the next BSY and eventually your front line combat zone.
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  #14  
Old March 22nd, 2005, 04:03 PM

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Default Re: Starbase upgrades

Or you could just build the final model and save time on micromanagement and resources. You could instead use the extra resources on another spaceyard ship, so that you can build 2 bases at the same time...
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  #15  
Old March 22nd, 2005, 04:48 PM
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Default Re: Starbase upgrades

A factory line! I love it!
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