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July 1st, 2005, 11:01 AM
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Private
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Join Date: Jun 2005
Posts: 39
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Re: Newbie - General Concepts
Quote:
Gandalf Parker said:
Keep an eye out for natives such as amazons or raptors which you can recruit from that province. Especially any with 3 in a magic type. Those can usually create items which can boost that magic to 4 which has another item appear which can boost them to 5 etc etc.
Also be sure to search for magic sites in your nearby provinces since many of them will allow you to recruit new types of units and often they are magical.
What race are you playing?
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With what I've learned I decided to start fresh. I'm now Machaka with the Egyptian looking Sun god (I called him Ra). I also upped the Independent strenght to 7. I like that, it s tougher to get started but is just as tough on the other AI pretenders.
I understand all the strategic stuff, and the tactical stuff, its just the huge amount of Magic items and spell that I'm just scratching the surface on. In games like this I usually don't worry about it until it matters, then I learn it.
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July 1st, 2005, 11:52 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Newbie - General Concepts
I knew I was forgetting something in my list! As Galdalf Parker said, you can recruit wizards from some provinces.
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July 13th, 2005, 07:35 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Newbie - General Concepts
Quote:
Endoperez said:
There are few items that boost many paths at once. Staves of Elemental Mastery, Rings of Wizardy, Rings of Sorcery... and Robe of the Magi. However, the last one has nasty side-effect of imposing Horror Mark on its wielder. I think it is of stronger kind than that imposed by the spell.
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Ok, newbie question here: is there a way to boost a pretender's level in a magic *school* (not path) after gamestart?
Thanks, it's probably a really basic question...but I am just starting out...
Alarik
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July 13th, 2005, 08:12 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Newbie - General Concepts
Research opens up new spells in schools.
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July 13th, 2005, 10:08 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Newbie - General Concepts
Quote:
Molog said:
Research opens up new spells in schools.
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What I meant, and didn't explain well, was, at the beginning of the game, I choose my magic school levels (death 5, nature 2, whatever...)...is there a way to increase those after gamestart?
Thanks,
Alarik
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July 13th, 2005, 10:12 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: Newbie - General Concepts
No, you don't. You choose magic path levels. You then research the different magic schools.
Boosting your magic paths is described above.
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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July 13th, 2005, 10:26 AM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Newbie - General Concepts
Alright....obviously, my command of the language (and rulebook terminology) is not what I thought it was...but I think I've got it now.
thanks!
Alarik
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July 13th, 2005, 11:39 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Newbie - General Concepts
Also, C'tis is the best nation in the game.
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July 13th, 2005, 12:28 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
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Re: Newbie - General Concepts
Except when fighting in cold (and Wolven Winter and/or Illwinter hurts even more than usual), and they don't have Jotunheim's solid province defense, and lizard Shamans (main researchers) won't transform into Nether Dart-casting terrors as with Utgård, and they don't have stealth capability, and they are weak in Astral and don't have easy access to any mass-movements spells except Stygian Paths (next to useless) except in Miasma theme, and...
But yes, it does have strengths. As does every other nation.
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July 13th, 2005, 12:30 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Newbie - General Concepts
Why are you talking about Jotunheim? Caelum is The Way!
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- Kristoffer O.
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