.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 23rd, 2001, 05:35 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Important idea for modders

Well, when the forums screwed up yesterday I was about to post an idea for the modders to include in their final stuff for the new CD!

For those of you who are making modded data files and not just adding races how about making star systems that are nebula but DO have planets. They should have a large combat sensor deficit and heavy shield penalties, just don't use the 'sight obscuration' ability since that would make the planets unfindable. I guess the technobabble would be that these areas are less dense nebula than the sight-obscuring ones. (Psst, remove the small storms from these systems. A small storm floating in a nebula system looks silly! )

These nebula "border" systems might be an excellent 'terrain' feature to add variety to the game, and could be an ideal place for the missile using races to dominate. Someone might even make a map with carefully balanced 'regions' of each type of system rather than just random distribution. Having regions in every game that require 'grit tech' tactics sounds exciting to me. There is of course the same old problem with the adaptability of the AI. Each AI will continue to use its standard programmed tactics in either sort of system. But hey, this could still be great fun for multi-player human games.
Reply With Quote
  #2  
Old October 23rd, 2001, 06:10 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Important idea for modders

Another thing along the same lines is to have a proto-star system. You can leave the sight obscuration in, but no planets. Just asteroids, and maybe tiny rock/ice worlds.
Those races with sensors could see through the murk, while others could have to scout around blindly with remote miners until they find something to mine...

PS: can remote miners get resources from a cloaked, uninhabited world?
Reply With Quote
  #3  
Old October 23rd, 2001, 06:18 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Important idea for modders

quote:
Originally posted by suicide_junkie:
PS: can remote miners get resources from a cloaked, uninhabited world?
Yes, you can mine an uninhabited planet or asteroid in a sight obscuring nebulae. You don't have to know it's there to be able to mine it. I took advantage of this feature in my Voyager Scenario.

Geoschmo

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old October 23rd, 2001, 08:15 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Important idea for modders

THATS what those things were doing!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.