.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > SEIV Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 10th, 2006, 07:03 PM
RedBullBear's Avatar

RedBullBear RedBullBear is offline
Private
 
Join Date: Mar 2006
Location: Chicago
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
RedBullBear is on a distinguished road
Default bug-tastic Bab 5 Mod

I recently downloaded a potentially interesting Bab 5 Mod from either www.pbw.cc or spaceempires.net and it's unfortunately quite bug-tacular.
Anybody know of a more stable version of this mod?
__________________
The Red
The Bull
The Bear
www.redbullbear.com
Reply With Quote
  #2  
Old April 11th, 2006, 01:50 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: bug-tastic Bab 5 Mod

Babylon 5 Mod v1.94
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old April 11th, 2006, 07:48 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: bug-tastic Bab 5 Mod

The Vorlon AI is throwing up all kinds of errors. I checked the TechArea file and compared it to the Vorlon's AI file and there are Techs that the Vorlon's are looking for that don't exist in the TechArea.

I also noticed that in the TechArea while all the other races have their racial specific tech, the Vorlons only have three racial techs, none dealing with weapons.
Reply With Quote
  #4  
Old April 12th, 2006, 01:41 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: bug-tastic Bab 5 Mod

Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old April 12th, 2006, 03:27 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: bug-tastic Bab 5 Mod

Why did you have the population's affect on production get worse as you add more people?

Pop Modifier 81 Population Amount := 400
Pop Modifier 81 SY Rate Modifier Percent := 25
Pop Modifier 81 Production Modifier Percent := 216

Pop Modifier 125 Population Amount := 620
Pop Modifier 125 SY Rate Modifier Percent := 34
Pop Modifier 125 Production Modifier Percent := 225

Pop Modifier 201 Population Amount := 1000
Pop Modifier 201 SY Rate Modifier Percent := 50
Pop Modifier 201 Production Modifier Percent := 200


What did you use to create and keep track of your 1596 population increments?
Reply With Quote
  #6  
Old April 12th, 2006, 05:20 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: bug-tastic Bab 5 Mod

Note that I did not make the mod, or have much to do with its development.

The population modifiers look like the ones SJ made for a system where production capacity goes up as you add more people, but at some point the entire world starts getting paved over for housing and such, limiting the area that can be used for farms and mines and whatnot. SY rates keep going up though. Thus, there is a sweet spot for pop levels of resource producing worlds, and a tradeoff between production and high build rates. SY rate is infinitely increasing, but resource production follows a bell curve (or something similar).

I imagine SJ wrote a simple VB script to generate the pop modifiers according to a simple formula.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old April 13th, 2006, 11:54 AM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: bug-tastic Bab 5 Mod

Oh I just went off what was in the Mod Info file.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.