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May 18th, 2003, 03:56 PM
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Major General
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Re: Babylon 5 Mod
Hehe...you have fun in Poland and Czechoslavakia.
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May 18th, 2003, 08:11 PM
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Brigadier General
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Re: Babylon 5 Mod
Thanks, btw. nowadays it's The Czech Republic. Slovakia is another country.
But I'll be here untill tuesday, I'm not away yet. And besides I'll be back soon.
Work on the restructure commences without many problems, surprisingly...
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Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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May 18th, 2003, 10:34 PM
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Re: Babylon 5 Mod
All: Anyone know if the Yolu had anything but light molecular weapons (light fusion cannon)?
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May 19th, 2003, 12:18 AM
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Corporal
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Re: Babylon 5 Mod
Yup the EA was given light molecular weapons by the Shadows to put on their Omega-Xs (Shadow Omega), they appeared in the series as a blueish beam. In the episodes they appeared, they didn't fire pulses but I suppose they might have updated their pulse technology as well.
How hard would it be to incorporate the Omega-X weapons to the mod at this point?
On the Yolu I have no idea. They were never closely featured in the series if at all and unfortunately AoG closed down before I was able to get any League supplements.
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May 19th, 2003, 12:30 AM
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Re: Babylon 5 Mod
Yeah, the League supplements I have to not have the Yolu listed. As for the EA...probably not TOO hard to add, Light Molecular slicers only? Also what is the advanced EA Plasma called (guess I could look it up  )
My guess is to give the Yolu medium and heavy molecular (fusion lasers?) but if anyone objects just say so and they won't be added.
[ May 18, 2003, 23:31: Message edited by: pathfinder ]
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May 19th, 2003, 12:50 AM
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Re: Babylon 5 Mod
Question (SJ, IF, ???): A number of plasma weapons in the component.txt file of the B5 mod START at high levels (> 5). How would the AI handle research if 1/2 or more of the tech weapons are missing?
Update: Nevermind, got my answer in another thread.
[ May 19, 2003, 00:00: Message edited by: pathfinder ]
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May 19th, 2003, 01:16 AM
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Corporal
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Re: Babylon 5 Mod
The Plasma weapons depend on who you're going with. AoG lists the most advanced Plasma weapon as the Heavy Plasma cannon, Tim Earls who was the technical director for B5 listed there is a Trans-phased plasma cannon which is the main pulse cannon in the Warlock and the heaviest pulse cannon in the EA. Hope that helps... 
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May 19th, 2003, 01:23 AM
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Re: Babylon 5 Mod
A pulsing plasma weapon? hmmm...interesting...
heavy only or light thru heavy?
Maybe this could be EA Mega + advanced EA Plasma (have to see if I have to add that tech)...maybe like fuser or ranged fuser of Pak/Ma/Ra??
[ May 19, 2003, 00:27: Message edited by: pathfinder ]
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May 19th, 2003, 01:28 AM
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Re: Babylon 5 Mod
All Plasma weapons are pulse weapons, they all fire in bursts of pulses or single shots I mean. Yeah they have them light through heavy. I'm not sure however if plasma and trans-phased plasma are different. Perhaps the trans-phased plasma weapons have longer range, better fire rate and are stronger than normal plasma?
[ May 19, 2003, 00:34: Message edited by: Geryon ]
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May 19th, 2003, 01:37 AM
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Major General
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Re: Babylon 5 Mod
Hehe, guess, once I get back from Cincinnati I can make a new EA plasma weapon tech. They already have plasma available, just need to add this as maybe EA advanced plasma (better range & damage...similar IMHO to ranged fuser of Pak'Ma'Ra---simply 'cause it'll be easier for me to add  )
[ May 19, 2003, 00:38: Message edited by: pathfinder ]
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