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May 24th, 2004, 10:43 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Babylon 5 Mod
Just d/l the mod. CAn't wait to check it out.
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May 24th, 2004, 11:52 PM
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Private
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Join Date: Apr 2004
Location: St. louis
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Re: Babylon 5 Mod
Quote:
Originally posted by Rambie:
New PBW Game "Babylon5 - The Great War" is open and looking for players. This game uses the newly released mod for SE4 Gold that is available from my site: http://www.xmission.com/~rstulce/B5Web.htm
I'm also going to use the expanded "facility.txt" data file that Nomor made.
I'm sorry it took so long to get this going... I've had an illness in the family that has taken priority.
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I have a question is this mod the very latest or an older Version from Last week when this was first put on Rambies site?
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There are times in history when one must step up to the plate.
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May 25th, 2004, 03:03 AM
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Sergeant
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Join Date: Jul 2000
Location: Centerville, Utah, USA
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Re: Babylon 5 Mod
Quote:
Originally posted by Ragnarok-X:
Rambie: The link on the index page does not work !
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Sorry, I'll fix it. The file is available from the Files section... uh, looks like Nomor beat me to it. 
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May 25th, 2004, 03:08 AM
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Sergeant
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Join Date: Jul 2000
Location: Centerville, Utah, USA
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Re: Babylon 5 Mod
Quote:
Originally posted by The One:
I have a question is this mod the very latest or an older Version from Last week when this was first put on Rambies site?
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I was not aware there was another Version. This is the file I was sent on a CD-R by Henry Thomson on May 3rd. If there is a newer Version, that the developers are wanting posted, I can replace the one on my site.
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May 25th, 2004, 03:22 AM
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Sergeant
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Join Date: Jul 2000
Location: Centerville, Utah, USA
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Re: Babylon 5 Mod
My proposed B5 Games settings:
- Large B5 Standard Galaxy
- No Events
- Low Tech Cost
- 1 Good starting planet
- 20K Starting Resources
- Med Starting techs
- 3K Racial Points
- Simultaneous turns
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May 25th, 2004, 03:34 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Babylon 5 Mod
Quote:
Originally posted by Nomor:
So it is not possible to have a facility that just consumes named resources per turn. Like a Mineral miner produces 250 minerals per turn the AMP would just take from Empire Reserves. -250
Mr Junkie: Is it not possible t upload to the imagemodserver ?
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I just finished some testing. There is nothing I can find that will affect the points generated by that ability.
The production modifiers do not change it. Even racial traits do not affect the amount generated (or destroyed)Yay!
I'll turn the upload back on for you.
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Things you want:
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May 25th, 2004, 04:44 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: Babylon 5 Mod
Orginally Posted by Rambie
I was not aware there was another Version. This is the file I was sent on a CD-R by Henry Thomson on May 3rd. If there is a newer Version, that the developers are wanting posted, I can replace the one on my site.
I got the CD-R orginally from Pathfinder. Pathfinder label it as 1.8v Babylon 5. I think it the latest verion completed in the later April, 2004 by Pathfinder. Was unable to upload onto PBW SE4 since the file was to large 70MB's. Rambie offer to post it on his website, thus I mailed it off to him. Thanks again, Rambie.
Rambie please save the Narn Regime for me in your B5 Great War campaign.
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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May 25th, 2004, 05:47 AM
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Corporal
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Join Date: Apr 2004
Location: http://www.tdzk.net
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Re: Babylon 5 Mod
what about these setings? Im more interested about RP aspect of this game, what is special rules for this?
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: allied
Technology level: Medium,
Racial points: 3000 or 5000 ?
Quadrant type: B5 map type
Quadrant size: Medium,
Event frequency: Low-Medium ?
Event severity: Low-High
Technology cost: Low
Computer players: none-low
Computer difficulty: High
Computer player bonus: Medium-High
Neutral empires: Yes
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May 25th, 2004, 07:56 AM
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Corporal
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Join Date: Aug 2002
Location: UK, NW
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Re: Babylon 5 Mod
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May 25th, 2004, 08:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Babylon 5 Mod
The problem with the new point generation abilities is that they do NOT show up anywhere in-game. You have no idea how much they are making or losing in total. Your resource stockpiles change correctly each turn, but the empire status screen does not record their production. Neither do the planet reports. 
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