Re: Machaka is relatively not weak
I'm gearing up to modify the explitive out of Aboleths, including giving all Mind Lords 1 earth since they live in mud. The new version will feature giant sea urchins who move very slowly but trample, and giant armored sea snails who shoot poison spines. Both will be province-immobile, but can be built at any fortress. Slaves will come in more variety. A middle-age Aboleth nation will have these in addition to kracken-riders, enslaved trolls, Mamluk-based "slaves" with more social and political power, and undead gibodai-based mindlord national summons. For middle-age, polypal mothers (there may be several kinds, each producing a different type of spawn) will become national summons and there will be no purchaseable national priests. A possible late-age Aboleth nation may feature several different kinds of evolved (some amphibian) Mind-Lord, a void-gate, dolphin-riders who can "fly" in the water, enslaved illithids, a Mind-Lord pretender, and intelligent jellyfish troops.
I was just thinking that if I were going to modify Machaka, especially for a late age nation, I'd cut out the spiders and give them a sacred unit similar in technical form to a lion tribe warrior with background based on the Masai. They'd be armed with magic spears and able to transform into ghostly (as in Yomi) berserk were-lions when "killed". Other sacred units with the same abilities might ride giant lions. This late-age version of Machaka would probably be a nomadic nation as suggested previously by others.
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