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January 2nd, 2007, 11:23 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Three Ideas--Would need Developers to Implement
1. Stat variability. E.g. Strength 10--20 I know this has been talked to death in previous threads, and statistically when you are talking about 2,000 light infantry who cares if they have 8-12 st if it all evens out to 10; however, there would be cases when this does not apply. See #3 below.
2. Hero probability. E.g. if you have 5 heroes defined in your mod, plus 2 multi-heroes, and with all scalse at 0 you want one hero to appear every 10 turns you could have a unit setting like #appear 70 (you have 7 heroes, each with a 1 in 70 chance of showing up every turn, so 1 should show up in the first 10 turns, then 1 in the next 12 turns, then 1 in the next 15, etc.) Perhaps easier would be a nation setting like #heroappear 10 so every 10 turns a hero would appear, randomly selected from available heroes. With #1 and #2 implemented, #3 makes even more sense.
3. A multihero that is fairly random. We already have random magic picks. Random attribs in a Multihero just makes sense. E.g.
#newmonster 2844
#name "wandering hero"
#descr "This hero wanders the roads of Tien Chi looking for wrongs to right, challenges to face, and masters to learn new mystic fighting techniques from."
#ap 12+1D10 (12 +1-10)
#mapmove 1
#hp 10+2D10 (10+2-20)
#prot 0
#size 0+1D4 (i.e. 1-4)
#str 10+3D6 (i.e. 13-28, average of 20)
#enc 1
#att 10+3D6
#def 10+3D6
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(randomly select one weapon from the following)
#1weapon "hammer
#2weapon "great sword"
#3weapon "long bow"
#4weapon "spear"
(armor done similarly)
etc.
Sometimes you would have a huge hero with a hammer and a shield, sometimes a very strong man with great attack skill, awesome defense, and only a spear.
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--Uh-Nu-Buh, Fire/Death
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January 2nd, 2007, 11:26 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Three Ideas--Would need Developers to Implemen
i think it would be sweet to see the randomization feature on commanders in general
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January 3rd, 2007, 02:43 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Three Ideas--Would need Developers to Implemen
You can do that if you want. Leif and I did alot of randomizing in Dom2. I had programs to create random map scenarios (random AI's, random alliances between them, random monsters on the maps). And Leif came up with some that randomized mods.
Basically you create a script or program to randomize elements of the mod between playings.
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January 3rd, 2007, 05:49 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Three Ideas--Would need Developers to Implemen
Hit points-don't forget about randomized hit points!
These are excellent-the Tien'Chi random hero reminds me of that tavern scene in Crouching Tiger-Hidden Dragon, where the girl with the green dragon blade confronts all the different heroes. All the heroes are different-there are two huge guys armed with maces, a drunkard priest armed with an iron staff, all sorts of characters-and each one, for atleast a brief moment, IS a CHARACTER! It's great, and this kind of thing would add a lot. How about a feature where there's a small chance that more than one hero may show up, like you might get twin brothers or a romantic couple, or even three crazy red-haired brothers armed with axes who's mother (you get her too) is a witch?
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