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February 16th, 2010, 10:42 AM
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Second Lieutenant
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Re: Avernum, Crystal Souls v1.5 UPDATE
So here we go : the file attached is normally compatible with :
Ogre
Lizardmen
Skaven
CBM
Bretonnia
Tomb kings
Wood elves
Basically I just changed monster id numbers from 27xx to 29xx.
I have yet to do some tests, will proceed to those soonish.
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Last edited by Humakty; February 16th, 2010 at 11:00 AM..
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February 16th, 2010, 10:48 AM
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General
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Re: Avernum, Crystal Souls v1.5 UPDATE
Normally compatible...?
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 16th, 2010, 10:49 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Avernum, Crystal Souls v1.5 UPDATE
I think I have excel sheets with the id ranges for all my mods, which might be of help. I could post them up if it's still needed.
Anyway.
I officially hand over the entirety of Avernum to Globu.
The only thing I ask is that you make it clear I am no longer the author, so I don't get asked about changes made in future versions.
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February 16th, 2010, 11:02 AM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Avernum, Crystal Souls v1.5 UPDATE
Well, I say 'normally' because I'm not very sure of myself, see when I was a child............................................. .................................................. .................................................. .................................................. ......................................and then she flew out of the window.
Is it all clear now ? 
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February 16th, 2010, 12:39 PM
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Re: Avernum, Crystal Souls v1.5 UPDATE
More or less :P
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 16th, 2010, 12:48 PM
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Corporal
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Re: Avernum, Crystal Souls v1.5 UPDATE
Makes perfect sense to me.
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February 16th, 2010, 01:20 PM
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Second Lieutenant
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Re: Avernum, Crystal Souls v1.5 UPDATE
Globu, in case you hadn't noticed it already : The file in post 134 should work with the mods whom's list you'll find in the very same post.
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February 16th, 2010, 04:49 PM
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Re: Avernum, Crystal Souls v1.5 UPDATE
Yep! Thanks for taking care of that, Humakty. Checking it out now.
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February 16th, 2010, 08:27 PM
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Corporal
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Re: Avernum, Crystal Souls v1.5 UPDATE
Okay, Sombre. I have done as instructed. New v1.6 release thread here. Thanks for your work on this and your other excellent mods, by the way!
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