Re: Troops
I guess it's just a matter of opinion then. I don't really see a need for it myself. It simple enough to adjust the settings and make planets a little tougher. It doesn't matter to me if they are militia or actual troop units that I construct. It's not that much of a stretch in my mind to just view the militia as the primary defensive forces against planetary invasion and troop units as specilized offensive forces for attacking. There are many types of units and tactics in real combat that are good at offense and not so good for defense.
I guess it would be nice if there was some way to "harden" a planet with a low population to be able to repel an invasion. There is an ability "change ground defense". I haven't found anything that uses it. It may not be an operational ability. I am going to experiment with it and see if it could be applied to a facility to boost the ability of the militia further. There was a facility like that in SEIII IIRC.
Otherwise the only way to do what you are wanting Baron is hard code changes. I guess you would need to have the cargo get destroyed gradually, the way facilities are now. The problem I see with that is you are back to not being able to eliminate the weapplat's without destroying the rest of the planet, and your troop ships are going to have a rough go of it getting close enough to drop troops.
Geoschmo
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