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				March 23rd, 2007, 08:19 PM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		So we have a heal-bot.  Now we need a meatshield, a sneak, and a sparkcaster.  Hmm.... I suppose I could write up a couple generic characters, for a quick "here, try this" approach if someone shows up without one... 
 
Edit: Sneaky McStabsALot attached 
		
	
		
		
			
		
		
		
		
		
		
		
			
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				March 23rd, 2007, 10:06 PM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		One neat idea for a level 9ish rogue is a half dragon/fighter 1/rogue in full plate. Sort of weak, and loses evasion, but can do insane amounts of damage in melee. Bastard sword, claw, and bite combo! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2007, 10:27 PM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		As a melee build, yes; as a rogue build, not so much.  The +3 LA and dip into fighter cuts heavily into skill points and max ranks.  Now, the Sorcerer-1/Fighter-1/Rogue 5/Dragon Disciple-2, on the other hand, gets all the natural weapon goodness without dropping skill point caps.... 
 
Edit: Shorty McCleavesALot attached 
 
Edit 2: Blech; I'm getting a little fatigued; anyone care to make a generic arcanist? 
 
Edit 3: Oh, and have you noticed a pattern?  All my characters have a way to become invisible and fly without other's help, even if it's only once or twice by way of potions.  Likewise, they all have Handy Haversacks. 
		
	
		
		
			
		
		
		
		
		
		
		
			
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				March 23rd, 2007, 11:22 PM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		Well, I was planning on going for an archer type, although if that threatens party balance I don't mind changing. 
http://www.thetangledweb.net/profiler/view.php?id=11934
Edit: I'll see what I can do about generic arcanist tonight.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 23rd, 2007, 11:34 PM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		Oh, that'll replace Shorty McCleavesALot fairly well.  Oh, and a minor nitpick (in your favor, such as it is): normal worn clothing isn't encumbering.  The 8 pounds of the Explorer's Outfit don't actually slow Kethama down any. 
 
Edit: And not that the two pounds makes a difference, by why are the arrows not in the quiver? 
		
	
		
		
		
		
		
		
			
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				March 24th, 2007, 12:03 AM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		60 arrow limit in the quiver, as I read it. And it's never good to put all your eggs in one basket, so to speak. Oh, and I recall seeing that arrows come in a quiver for 20 anyways. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 24th, 2007, 12:13 AM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		Ah, it's FULL.  Gotcha. 
 
And yeah - an AMF closing off your arrow supply would ruin your day, wouldn't it? 
		
	
		
		
		
		
		
		
			
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				March 24th, 2007, 01:14 AM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		OK, quickie gnome wizard. See you tomorrow! 
http://oregonstate.edu/~leungau/Hityob.html 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 24th, 2007, 10:29 AM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		What's that Order of the Bow initiate stuff? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 24th, 2007, 12:32 PM
			
			
			
		  
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				Re: OT: Narf has gone looney and wants to GM.
			 
             
			
		
		
		
		Okay.  And now we have a Squishy McBigBrain.  Full set, in case someone forgets to bring a character sheet. 
		
	
		
		
		
		
		
		
			
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