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June 5th, 2007, 03:32 AM
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Sergeant
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Join Date: Jan 2007
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No tech trading and Intel Options
I've heard a few of the options available at game creation still do nothing. I was curious if anyone knows if the disable tech trading and no intelligence projects options actually work.
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June 5th, 2007, 05:56 AM
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Colonel
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Join Date: Jan 2001
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Re: No tech trading and Intel Options
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM.
Never tried the "no tech trading" option.
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June 6th, 2007, 03:00 PM
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Sergeant
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Join Date: Jan 2007
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Re: No tech trading and Intel Options
Thanks for the info.
Anybody confirm the tech trading button?
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June 6th, 2007, 06:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: No tech trading and Intel Options
Quote:
Q said:
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM.
Never tried the "no tech trading" option.
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You can't just not allow intel research or intel facilities.
Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility.
If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it?
If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it?
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June 6th, 2007, 07:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: No tech trading and Intel Options
Let the mod maker decide.
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June 7th, 2007, 01:28 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: No tech trading and Intel Options
To fix SJs thought, it would work if Aaron had it so it removes the intel ability from any facs with it, and if the fac has no other abilities, its removed from the game
(But, obversly, the game will need to tell the difference between actual abilities & ones used as dummies for descriptions/etc)
After that, the game can check if researching intel will give anything (non-intel bonuses, other facs/units, etc), which in stock the answer is no, so the research path is removed
Its pretty doable, and of course, can be expanded to match more than just intel
Just acase of if Aaron feels its worth the time programming it
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June 7th, 2007, 07:28 AM
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Colonel
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Re: No tech trading and Intel Options
Quote:
Suicide Junkie said:
Quote:
Q said:
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources.
I reported this bug to MM.
Never tried the "no tech trading" option.
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You can't just not allow intel research or intel facilities.
Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility.
If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it?
If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it?
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What is more important: a bug in the standard game that causes quite significant problems to the already weak AI or a problem in some not yet existing (as far as I know) mods?
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June 7th, 2007, 07:43 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: No tech trading and Intel Options
stock sucks.
it actualy sounds easyer to get an AI check to see if intel is allowed.
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June 7th, 2007, 09:12 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: No tech trading and Intel Options
Quote:
Q said:
What is more important: a bug in the standard game that causes quite significant problems to the already weak AI or a problem in some not yet existing (as far as I know) mods?
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That's the kind of thinking which gets you in trouble in the first place.
Never fix a performance issue with a kludge that will break things and cause massive rework down the road.
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June 7th, 2007, 12:21 PM
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Colonel
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Join Date: Jan 2001
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Re: No tech trading and Intel Options
Well anyway it worked in SE IV quite well as far as I remember with no complaints of modders.
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