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  #1  
Old November 13th, 2006, 10:54 PM

DingBat DingBat is offline
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Default New ship model trial

Hi,

Just trying out adding a new model to the game. Here's a pic (check the attachment) of my new corvette model. Obviously, there's a submarine flavor to it.

Model is about 440 tri's.

UVW mapping and texturing to follow.

Just playing at this point, but feedback appreciated.
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File Type: jpg 470269-Corvette1.jpg (53.7 KB, 1146 views)
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  #2  
Old November 13th, 2006, 11:51 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: New ship model trial

Actually I think those are almost perfect!

If I could make a suggestion? Shorten the cannons in the front, move them outward more and add a “bulb” to the base of each so they take on a turret style flavor. Also take the back and stretch it out side to side or preferably make it more of a globe/bulb type flavor. Perfect! Now you said corvette model right? Ok assuming one ship model for every two ship sizes make seven more ship models; one smaller and six larger. Then you can take a break before I start cracking the whip to have you work on the carriers, bases, XO mounted missiles, small craft, and freighters! Then I will have a ship set for my mod! Interested in a job?
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  #3  
Old November 14th, 2006, 12:30 PM

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Default Re: New ship model trial


Here's a small update. The sides of the ship were too plain, so I added "wings". Updated the tail section. Removed the wing root cannon in favor of a chin turret.

That's all I'm going to do on this model. I want to move ahead with uvw unwrapping and a texture test.
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Old November 16th, 2006, 11:52 AM
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Default Re: New ship model trial

Looks very good. Texturing it might prove to be a bit of a bear though. Can't wait to see what you come up with.
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  #5  
Old November 16th, 2006, 01:04 PM
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Default Re: New ship model trial

I’m not crazy about it. I preferred the first version to the second. The second just looks to generic, if you know what I mean?
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  #6  
Old April 4th, 2007, 01:10 AM

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Default Re: New ship model trial

Looks good, could you do a WW2 era looking battleship but for use in space? Would fit well with that first model.
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Old May 8th, 2007, 09:20 PM

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Default Re: New ship model trial

I have a related question--I have a Vree shipset I made back in SEIV using Maya to generate 3D models. I just took screenshots then, but now that SEV uses 3D models in-game, I can use the maya .X file exporter to turn them into usable models.

However, what do you do with textures and scaling and such? How do I control how big the model is in-game, and how it's textured? Modelling is not the issue for me. But turning that model into something the game can read... how is that done?
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Old May 22nd, 2007, 12:29 PM

lion_of_judah lion_of_judah is offline
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Default Re: New ship model trial

The Hiigaran ship sets are great and I have been enjoying the heck out of them with this one exception, the ship is in one place during the battle and the beam or other weapon comes from no where in space, I would like the weapons to fire from the ship not space, so I'm hoping you can provide a quick fix for this thank you
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Old June 2nd, 2007, 12:08 PM
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Default Re: New ship model trial

Lose the wings, spaceships should not look like scaled up airplanes. The first version is really cool and I'd love to see a shipset in that style.
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Old July 3rd, 2007, 12:24 AM

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Default Re: New ship model trial

@lion_of_judah
You need to download the latest version of the shipset, which has this bug fixed
http://www.spaceempires.net/home/dow...thid_v2.0.html
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