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  #11  
Old June 7th, 2007, 09:41 AM
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Default Re: LA Hoburgs Intro (short story)

Nice on the artifacts, but somehow zero gold cost disturbs me. Especially if it looks like this. I would suggest adding "does not heal" to the list of attributes, too, because it does makes sense and would balance out these constructs.
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  #12  
Old June 7th, 2007, 09:53 AM
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Default Re: LA Hoburgs Intro (short story)

Well, as magic beings they would still heal in labs.

Should I add "does not heal" to the basic clockwork horror or only to the ones that you recruit?

Is their magic too powerful?
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  #13  
Old June 7th, 2007, 10:15 AM
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Default Re: LA Hoburgs Intro (short story)

Yes, I meant the "does not heal" which requires them to return to a lab. Which really makes sense, I think, even if they're more mechanical than magical. Just a suggestion, you decide.
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  #14  
Old July 16th, 2007, 04:17 PM

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Default Re: LA Hoburgs Intro (short story)

Quote:
normalphil said:
Sounds neat.

Personally, I always wanted to see a faction that could spam 'Summon Demon Knight' without having to go a long ways out of their way thematically or gameplay-wise.
Can't EA Pangaea spam Demon Knight w/ Pans? Or do you mean it's out of the way research-wise?

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  #15  
Old July 17th, 2007, 08:25 PM

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Default Re: LA Hoburgs Intro (short story)

Thematically in the sense of 'what hell is EA Pangea doing summoning Demon Knights', gameplay-wise in that it involves recruiting a lot of pans doing the earth-boot shuffle. It's 'awkward' to the point of being disagreeable.

Before this mod the best feel I had with demon knights as a theme was DomII Diabolic Faith, and that required a pre-aranged pretender and a lot of recruitment. Here you have B2E2 nationals, which is a combination I'd like to see.
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  #16  
Old August 15th, 2007, 05:27 PM
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Default Re: LA Hoburgs Intro (short story)

Great story, when is the next half?
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  #17  
Old August 15th, 2007, 05:40 PM
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Default Re: LA Hoburgs Intro (short story)

Holy crap, the clockwork beast from MTG! how oldschool.

Nice mod. I thought i would not like the theme (evil halflings?) but it works, I am going to enjoy the no gold units.
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  #18  
Old August 15th, 2007, 06:37 PM
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Default Re: LA Hoburgs Intro (short story)

I'm doing the next half when I finish the mod - which I will do when the next patch comes out. Hopefully the next patch will have support for spell side-effects.

I had some additional artwork and balance fixes that I lost in my most recent HD crash, so my morale is a bit low .
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