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October 23rd, 2007, 03:12 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Game Mechanics - Protection
EricM, can you extract a table with all value fields for all the armors in the game? With that and the formula (especially if you can calculate natural Prot into it), I could finally make the Prot entry for the DB display page work correctly.
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October 23rd, 2007, 04:11 AM
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Private
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Join Date: Sep 2007
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Re: Game Mechanics - Protection
Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.
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October 23rd, 2007, 05:21 AM
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National Security Advisor
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Re: Game Mechanics - Protection
Nothing wrong with the armor page. The unit display page is where the values don't match and get screwed up. If I don't need the field data for the different hit location values, then it's okay and I just need to dig up one old PM from KO that had some formula in it, plug that in and then see what happens.
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October 23rd, 2007, 11:47 AM
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Re: Game Mechanics - Protection
I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.
re the armor table: My table would look just like what's in your database.
All shields give shield protection, helments give head protection and body armor gives body protection.
There are only 3 armor that are different.
76 Magic Bracers has natural protection 2
78 Krupp's Bracers has natural protection 4
80 Flame Helmet has natural protection 5 + head protection 20
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October 23rd, 2007, 11:49 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Thanked 695 Times in 267 Posts
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Re: Game Mechanics - Protection
Okay, then I must have misunderstood something. Nevermind. I'll look the formula up sometime, right now I'm tired enough that math on the level of 2+2 is starting to hurt my head...
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October 24th, 2007, 05:23 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Game Mechanics - Protection
> 76 Magic Bracers has natural protection 2
> 78 Krupp's Bracers has natural protection 4
> 80 Flame Helmet has natural protection 5 + head protection 20
They don't have natural armor. They have full body protection. It is diffferent from natural armor. Calculated as normal body armors I think, but covers the whole body. Same with skull necklace and gift of kurgi IIRC.
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October 24th, 2007, 06:39 AM
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Join Date: Sep 2007
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Re: Game Mechanics - Protection
Thanks for the clarification.
I just double checked, Skull necklace has the whole body protection as does Twisting thorns (though not Gift of Kurgi).
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