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				May 29th, 2008, 06:00 PM
			
			
			
		  
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		
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				Firewalker said: 
It's an intermittent bug llamaserver has .  
			
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 Perhaps my Illwinter global ritual is more powerful than I thought (even affecting the server the game is running on) !!  Giants, wolves, cold temps and, if you're getting hammered, stale turns.     
-SSJ  
		
	
		
		
		
		
		
		
			
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				May 29th, 2008, 06:06 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		Hah, yes.  All motion slowly grinds to a halt as we approach absolute zero. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 29th, 2008, 08:11 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		SSJ, 
We beg you, for the love of God, please remove the Ilwinter!  Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi.  Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily.
 
Oh the horror!
   
		
	
		
		
		
		
		
		
			
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				May 30th, 2008, 12:23 AM
			
			
			
		  
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		
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				DonCorazon said: 
SSJ, 
We beg you, for the love of God, please remove the Ilwinter!  Rumors of the possibility that there is a chance that Niefel giants might show up are really scaring people in Tien Chi.  Not to mention some of the beaches are closed, ice cream sales have plummeted, and white dogs are being killed unnecessarily. 
 
Oh the horror! 
   
			
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 HA!  The ritual will continue until all become frozen and lifeless (except for the already lifeless who will just be frozen)!  We mourn for the white dogs though the small yippie ones had it coming...
  
-SSJ
 
Edit - thick fingers  
		
	
		
		
		
		
		
		
			
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				May 30th, 2008, 12:50 PM
			
			
			
		  
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		Okay, so apparently we did indeed end up staled, as Llamabeast explained in his admin message. 
 
Now, I will set the timer to 72 hrs from now. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 30th, 2008, 01:42 PM
			
			
			
		  
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons.  Two server-caused stales now is a lot of extra gems and free spawn for those who have them. 
		
	
		
		
		
		
		
		
			
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				May 30th, 2008, 01:47 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Pangea Seems to Be Smoking Its Own Undead Weed
			 
             
			
		
		
		
		I only wish that last turns orders had gone through     None of my men were set to site search.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 30th, 2008, 01:56 PM
			
			
			
		  
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				stale
			 
             
			
		
		
		
		
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				DonCorazon said: 
I guess on these Llamaserver games it makes even more sense to get gem producing globals up and set guys to monthly Autosummons.  Two server-caused stales now is a lot of extra gems and free spawn for those who have them.  
			
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 My other game on the server was unscathed.  I'm guessing a crontab checks for turn processing.  Would be nice to narrow whether the turn was kciked off because 
 
1. the cron thought time had expired (O/S date/time setting?) 
2. the cron thought all non-AI turns were in 
3. the turn somehow processed manually w/o the cron (perhaps patch installation related?)
 
-SSJ  
		
	
		
		
		
		
		
		
			
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				May 30th, 2008, 01:59 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: stale
			 
             
			
		
		
		
		Ug, swear to god, Llama server only decides to stall when I have a 1 hp commander with a fever fetish. Lost one this turn, too. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 30th, 2008, 02:19 PM
			
			
			
		  
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				Re: stale
			 
             
			
		
		
		
		Hmm ... was the other crash around the time of the last patch?  I wonder if sending in old patch turns to the server after it is patched actually does cause trouble -- just not always. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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