.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 12th, 2008, 07:08 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Do people underuse mages?

So the last few months I've gotten back into Dominions after a year-long break, so I've been looking at the game with new eyes. One thing I've noticed in my recent MP games is that people rarely use mages in battles, even if those battles are important ones like the last push toward someone's home castle.

Several times, it really was a "if you'd had forty less troops but three mages with that army, you'd have won the war" kinds of situations.

I mean, for the gold expended you get more than enough kills to justify the cost. Is it just that people get drawn in by the big research goals?

Last edited by K; October 12th, 2008 at 08:42 PM..
Reply With Quote
  #2  
Old October 12th, 2008, 07:31 PM

Irishmafia2020 Irishmafia2020 is offline
Private
 
Join Date: Sep 2008
Location: Navajo Nation, Northern Arizona
Posts: 11
Thanks: 6
Thanked 0 Times in 0 Posts
Irishmafia2020 is on a distinguished road
Default Re: Do people underuse mages?

I know that i learned a rough lesson when 10 mages, some wolves, and militia tore up my otherwise undefeated army in single player mode... Even so, I tend to keep most of my mages safely near the labs so that they can create items and research...
Reply With Quote
  #3  
Old October 12th, 2008, 08:11 PM
Klepto's Avatar

Klepto Klepto is offline
Corporal
 
Join Date: Aug 2008
Location: Scotland
Posts: 62
Thanks: 15
Thanked 2 Times in 2 Posts
Klepto is on a distinguished road
Default Re: Do people underuse mages?

I find that communions of 16-20 mages work wonders

Then again I'm new here, and only really know SP
__________________
I'm a moderate, it's the mainstream that's extremist.
Reply With Quote
  #4  
Old October 12th, 2008, 08:32 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Do people underuse mages?

I find that the decision of when and where to deploy mages, is a tricky one. Unless you are sending in a special purpose mage, to cast a single powerful buff like Fire Arrows, then a single mage is unlikely to have a profound effect on the outcome of the battle. So the tradeoff between uncovering more powerful magic (or staying in the arms race at all) vs making an army significantly more powerful, sometimes is very vague. Also, some nations have specific tactics that can make the use of mages a risky proposition unless you are strong enough to protect them adequately.

But like I said, it's tricky. Well used, a powerful cadre of battlemages can bring your armies to victory much more quickly, gaining you access to greater income, and more labs to rectify the temporary loss of research.


An interesting anecdote - the first time I tried to kill a player in MP, I was R'lyeh and he was Atlantis. My army crashed down onto his castle nearly unopposed (I had defeated his army 2 turns previous), and I sieged for a few turns, and then stormed. He had at least a dozen Kings of the Deep, and they flat out murdered my army. Regrouping, I sent the majority of my mages with my new army, with the belief that if I didn't kill him on the second try, the situation was moot (later it proved that the FIRST loss ruined my timeline, gotta love hindsight), and I arrived just as I completed research on Enslave Mind. Well, let's just say that I still had Kings of the Deep in my army at the end of the game.

The moral? Mages are only worth what they can accomplish. If you reach a new level of magical research, but lose the war..... well, those mages were worth nothing to you.
Reply With Quote
  #5  
Old October 12th, 2008, 08:45 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Do people underuse mages?

I'm big on battle mages. Play against me some time.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #6  
Old October 13th, 2008, 12:43 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Do people underuse mages?

I simply think of mages as big, scary super-archers. In groups tend to do far more damage to the opponent when placed, and used, properly then 200 archers would. So what you basically get is an extreme amount of power density. A lot of damage, from a very small source.

The only cavet is that you need to research to "turn on" your super archers. Once I've turned on my battle mages, I have no compunctions about destroying my own research to put them to good use.

Jazzepi
Reply With Quote
  #7  
Old October 13th, 2008, 10:59 AM
TwoBits's Avatar

TwoBits TwoBits is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
TwoBits is on a distinguished road
Default Re: Do people underuse mages?

Key spells need to be researched before it becomes "worthwhile" (a very subjective judgment there, to be sure) to switch them from research to combat. There's no point in sending 10 mages into battle only to spam Flying Shards :P

On the other hand, I sometimes like nations with expensive, capital only mages - plop down 500 gold for that Neifel Jarl or Dai-Oni for example, and it's hard to justify sitting him on his butt in the lab, just studying. Encourages you to get them out in the field doing bad things to your enemies...
Reply With Quote
  #8  
Old October 13th, 2008, 01:32 PM
Nikelaos's Avatar

Nikelaos Nikelaos is offline
Sergeant
 
Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
Nikelaos is on a distinguished road
Default Re: Do people underuse mages?

i think the problem is people don't realise the effectiveness of lower lvl spells, heck with two lvl 1 death mages spamming frighten behind my lines i was able to rout an army twice the size of mine to allow reinfocements time to come.

offcourse the fun really starts when you get 10+ mages spamming panic making huge armies rout within 5 turns of battle but you need those mages pumping out spells early game.
__________________
Melita Mod
Reply With Quote
  #9  
Old October 13th, 2008, 01:46 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Do people underuse mages?

I find it's partly a logistics issue. Mages aren't all that useful at the beginning without spells, so it's often better to keep them at home and research. Then once you've researched a decent amount, it can be time consuming to get them to the front. Many of the more powerful battle mages are capital-only and map move 1, so depending on how you expand it may be several turns to get them where they are needed.
Reply With Quote
  #10  
Old October 13th, 2008, 03:20 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Do people underuse mages?

I dunno who do you play with, but I think you should also remind that many n00bs like me have problems feeling as they are doing the right thing when stopping pumping out new recruits to build and 800 gold new fortress + 400 temple + 500 lab for 1 new battlemage a turn. That's money
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.