.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 4th, 2008, 12:20 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Without a Dom4, I'd *really* like to see the Dom3 code become public domain

If Dominions is going to go obsolete (no dom 4)...

Then perhaps we could open up the code base, and make it public domain.

I'm sure we could get a bunch of volunteers to help document the code and make it modular (and moddable).

For example, off the top of my head, I'd like to be able to

- allow code plug ins, similar to .dms but that changed more than weapons and spells. For example, allow a spell that created a permanent gateway between two provinces. This could be done by changing the provinces neighbors
- mod random events.
- mod how alchemy works.
- mod to allow point handicapping, or bidding for countries.

The point isn't really the mods I'd like - but if Johan and KO are really intent on going to another project and not continueing Dominions, then opening it up and making it a user supported product.

Please do note however, that I in no way wish to harm their interests; and I support their efforts to continue to develop (and profit from) the product as long as they wish.

Last edited by lch; December 4th, 2008 at 03:45 PM.. Reason: title
Reply With Quote
  #2  
Old December 4th, 2008, 02:03 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: What I'd *Really* like to see

Quote:
Originally Posted by chrispedersen
allow code plug ins, similar to .dms but that changed more than weapons and spells. For example, allow a spell that created a permanent gateway between two provinces. This could be done by changing the provinces neighbors
A very nice idea.
However I don't think this could be taken to the point that you could cleanly add new mechanics into the game by using plugins.
In Temple of Elemental Evil every spell was a python script but the spell effects were still hard coded to a point.
You could change the damage of a fireball but adding a completely new effect was nearly impossible. Some ingenious people have done some like adding a bag of holding by storing it's contents in an external file or combining buffs on items that then gave them to the holder. However it was limited and buggy.
Reply With Quote
  #3  
Old December 4th, 2008, 03:07 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: What I'd *Really* like to see

Any eager volunteers are welcome to contribue time and data to SemiRandom. It can vastly improve the SP experience, and takes much less time than actually diving into a code base.

-Max
Who suspects that volunteers don't materialize out of nowhere quite that easily
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old December 4th, 2008, 04:02 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

I don't think anything would come of it being made public. Apparently it would be extremely difficult for anyone other than JK to actually work on the code. I doubt they intend to make it public, ever, either.
Reply With Quote
  #5  
Old December 4th, 2008, 04:37 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

Not going to happen, is what I think. In their place, I would not release the code.
Reply With Quote
  #6  
Old December 4th, 2008, 04:55 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

While it's certainly within their rights not to and in fact very rare for even independent game designers to do so, I'm curious why not. Or why you wouldn't, since you can't speak for them.

Assuming it's done after they release their new game, have no intentions of returning to the code base and do so with all the appropriate disclaimers of no support, etc. Where is the harm?
Reply With Quote
  #7  
Old December 4th, 2008, 05:05 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

Quote:
Originally Posted by chrispedersen View Post
If Dominions is going to go obsolete (no dom 4)...

obsolete: disused, no longer in use

Obsolescence is the state of being which occurs when a person, object, or service is no longer wanted even though it may still be in good working order.


I don't see how lack of Dominions 4 will make Dominions 3 obsolete. Domininions shouldn't become obsolete as long as it is the best game of its genre.
Reply With Quote
The Following 3 Users Say Thank You to Endoperez For This Useful Post:
  #8  
Old December 4th, 2008, 05:15 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

Quote:
Originally Posted by thejeff View Post
While it's certainly within their rights not to and in fact very rare for even independent game designers to do so, I'm curious why not. Or why you wouldn't, since you can't speak for them.

Assuming it's done after they release their new game, have no intentions of returning to the code base and do so with all the appropriate disclaimers of no support, etc. Where is the harm?

A lot of reasons to do with intellectual property. Separating the content from the code base would be a difficult thing to do and would mean gutting the game rather thoroughly, and that would be an absolute requirement if I were to release something like this in the hypothetical situation where it was under my control. I couldn't care less about the actual coding mechanics as such, since it is only a tool to implement functionality (and tools can be built or rebuilt if necessary), but I would not have the same attitude toward the creative control and where that was taken.

Releasing it to the public domain would mean that anyone could do anything with it. Unacceptable.

Think of it this way: I made the Dom3 DB and I wish to be acknowledged as its author, but if someone uses that for something else, as long as they credit me for my work, I couldn't care less about it. It's a tool that basically anyone could have put together.

But the stuff in this thread is different. The things I wrote there were inspired by the content stuff in Dominions, but it is my work entirely. Nobody else could have come up with those same things in the same sense that anyone could have built a Dom3 DB. Anyone wants to lay any sort of claim at all to those (except Kristoffer who gets credit since his work is used in the foundations) and use it for whatever, they get to do so only over my lifeless corpse.

Does that make my position any clearer to you? I don't know what JK and KO think of this issue as such, but you asked why I would not release the stuff. There you have it.

Last edited by Edi; December 4th, 2008 at 05:18 PM.. Reason: Quotes
Reply With Quote
The Following User Says Thank You to Edi For This Useful Post:
  #9  
Old December 4th, 2008, 05:33 PM

Tichy Tichy is offline
Sergeant
 
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
Tichy is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

Doesn't the creative commons license answer a lot of the kinds of worries you mention, Edi? I don't have a detailed knowledge of that license, but I thought it was designed for just this kind of thing.
Reply With Quote
  #10  
Old December 4th, 2008, 05:38 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain

Not to the degree I would wish. As I said, I would be more concerned about the content, not the code. I would not cede any control over the content except on an individual basis to specific people under mutually agreed upon conditions. The Creative Commons license does not fit that bill.

The code is the vessel to deliver the content, but it is not the content itself in the sense that I am talking about. Though as Endo said, this entire discussion is academic because Dom3 is not obsolete.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.