.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: What should be done to make Fall Bears useful?
None. They are perfect! 1 5.26%
They would be good if made cheaper 7 36.84%
They would be fine with better stats 9 47.37%
They should be berserks! 5 26.32%
They should get regeneration 3 15.79%
Reinvigoration 0 0%
Recuperation 1 5.26%
Nothing will help, they are pathetic! 0 0%
Multiple Choice Poll. Voters: 19. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old February 20th, 2009, 12:45 PM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Quote:
Originally Posted by AdmiralZhao View Post
I'd say give them an extra attack, a bear hug. It would have a low attack value, but would do armor-piercing damage + a likely affliction, like the Koppo's bone breaking strike.
I really like this idea.
Reply With Quote
  #22  
Old February 20th, 2009, 12:45 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Fall Bears usefullness (mostly CBM)

I just took a look at the fall bears - gosh, they're terrible!

My fix would be:
Attacks -> Bite, Claws or even Bite, Claw, Claw
Prot -> 5

Bears are meant to be mean, mean creatures to fight. Giant ones like this more so. They should be able to deal out some serious hurt. One attack a turn definitely doesn't seem like enough.

Prot 5 would just give a little bit more staying power, and is consistent with have a decently thick hide.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #23  
Old February 20th, 2009, 12:59 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Aren't they supposed to get better stats in fall? Or am I missing something...
Reply With Quote
  #24  
Old February 20th, 2009, 03:03 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Quote:
Originally Posted by Dedas View Post
Aren't they supposed to get better stats in fall? Or am I missing something...
That's the tricky part. +50% HP in Fall, normal HP in Summer and Winter, and..... I just discovered this recently (so embarrassing), -50% HP in Spring.
Reply With Quote
  #25  
Old February 20th, 2009, 03:11 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

It's the same with the three other season themed animals, which is rather cool. I only wish there was more of this, as seasons don't have enough effect on the game in my eyes. Yes, there is the scale and event changes but there should also be changes to supplies (extreme in mountain terrain) etc. Then you REALLY would have to plan your army campaigns carefully, maybe putting them of over winter, waiting for spring and so on.
If season had more impact things like forest, mountain, waste survival would be much more valuable and interesting and summons like these a little bit more valuable.
Reply With Quote
  #26  
Old February 20th, 2009, 03:19 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Quote:
Originally Posted by Dedas View Post
It's the same with the three other season themed animals, which is rather cool. I only wish there was more of this, as seasons don't have enough effect on the game in my eyes. Yes, there is the scale and event changes but there should also be changes to supplies (extreme in mountain terrain) etc. Then you REALLY would have to plan your army campaigns carefully, maybe putting them of over winter, waiting for spring and so on.
If season had more impact things like forest, mountain, waste survival would be much more valuable and interesting and summons like these a little bit more valuable.
While that much is true, it would not uniformly affect the game, due to terrain distribution. So while you are waiting for the passes to clear, your biggest rival is busy taking territory in leaps and bounds.
Reply With Quote
  #27  
Old February 20th, 2009, 03:27 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

And wouldn't that be cool! You would have to find a way to force that obstacle; enter the fall bears. Just kidding. But anyway, this game isn't exactly the pinnacle of formality so I think it would just add depth.
Reply With Quote
  #28  
Old February 20th, 2009, 03:48 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Just a note, last CB version gave normal bears a second attack (so they have both a bite and claw), so regardless of other changes fall bears will be getting at least that.

I'm not really comfortable adding prot though, seems an Illwinter thematic kind of call. Stats like attack and defense I'd be more open to changing. Berserk is certainly off the table- just bizarre on a mindless being. I'm glad recuperation and regeneration were not popular picks, because they also strike me as significant thematic departure.

So, overall, other than adding the extra attack, the if I were to make more changes it would probably be to price.
Reply With Quote
The Following User Says Thank You to quantum_mechani For This Useful Post:
  #29  
Old February 20th, 2009, 04:03 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Fall Bears usefullness (mostly CBM)

Good call QM, I agree with you.
Reply With Quote
Reply

Bookmarks

Tags
cbm, poll, summons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.