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  #1  
Old October 14th, 2009, 12:17 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Thanks for playing the_Vanishag, it was good having you. I must say I am really looking forward to your AAR . Also if you have any thoughts about the various nations you would like to express, now is a good time to do so.

Also - wow, I never would have thought a wraith lord would kill a Resul Al'zaman.
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  #2  
Old October 14th, 2009, 07:57 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Thanks for playing Vanishag, you definitely had me worried for a while there.
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  #3  
Old October 16th, 2009, 08:25 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm not going to be able to do the turn today, so I'm extending hosting 24 hours.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #4  
Old October 17th, 2009, 11:29 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Just so everyone knows, the sickle whose crop is pain is available for forging this turn
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #5  
Old November 2nd, 2009, 04:46 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Ah, it feels good having an income again.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #6  
Old November 3rd, 2009, 07:32 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Apologies, but I won't be able to get my turn in today. And since next turn is the onset of itza-alugran aggression, I am really not inclined to stale...
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  #7  
Old November 7th, 2009, 09:40 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I would like to continue playing. However, I won't make a fuss if the big 3 decide to end it. I agree that declaring a winner is problematic, and think that a three way tie is probably the best solution.
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  #8  
Old November 7th, 2009, 09:41 PM

Valerius Valerius is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, I'm fine with ending it since I'm almost dead anyway. Not sure if it should be a three or four way tie though, since Nehekhara doesn't seem out of the running.
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Old November 7th, 2009, 11:05 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I don't know, somehow nehekara doesn't seem to be quite on the same level as itza+stygia+alugra. But in the end it hardly matters. What's the difference between a third of a win and a fourth of a win anyway?
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #10  
Old November 8th, 2009, 12:35 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Actually it seems I'm going to have to postpone. I got roped into a last minute late night blitz game on irc. I'm not going to be able to do the turn until tomorrow anyway. Sorry.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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