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March 31st, 2010, 02:18 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Kingdom of Angmar - Version 0.52 available
There's no clean way to do that. I tried the same thing with a spell that hatched a nest of nasty critters in enemy territory and if you wanted to retake the prov, you had to kill them. No luck.
I can think of some extremely messy ways of doing it.
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March 31st, 2010, 10:05 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Kingdom of Angmar - Version 0.52 available
My slightly less messy way of doing it is just to also give you ~5 Rhudaur stalkers(or I guess just one) along with the dragon, explaining it away as the stalkers enraging the thing.
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March 31st, 2010, 10:09 PM
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Sergeant
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Join Date: Jan 2009
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Re: Kingdom of Angmar - Version 0.52 available
I'd be fine with that, but I also don't know how to make the commander and the troops summoned different things.
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April 1st, 2010, 05:12 AM
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BANNED USER
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Re: Kingdom of Angmar - Version 0.52 available
Yeah that doesn't work. What you need is an effect which kills or transforms either commanders or troops until you get the right mix of stuff. It's doable but it isn't worth the mess.
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April 2nd, 2010, 02:07 AM
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General
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Re: Kingdom of Angmar - Version 0.52 available
Oh man! I thought my dominion seemed to be doing pretty well for just the few blood sacrificers I had, but I chalked it up the the excessive level of goodness that is blood sacrifice. I didn't realize that barrow wights had the domspread ability... and here I am, sitting with something like 34 of them and 7 base dominion :P No wonder my dominion is doing so well!
__________________
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April 2nd, 2010, 02:35 AM
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Sergeant
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Join Date: Jan 2009
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Re: Kingdom of Angmar - Version 0.52 available
All wraiths of Angmar do. Barrow wights, multihero nazgul, and the Witch King.
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April 2nd, 2010, 07:41 AM
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BANNED USER
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Re: Kingdom of Angmar - Version 0.52 available
Yikes. Domkill ahoy!
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April 2nd, 2010, 10:20 AM
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Sergeant
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Re: Kingdom of Angmar - Version 0.52 available
What? It's not even guaranteed spread every turn, only a god can do that. It's like each barrow wight is blood sacrificing one slave automatically each turn. It's definitely strong, but I didn't find it unreasonable in my tests. It seemed like an interesting and thematic mechanic to me. The nation is hard to attack, but one has to fight against the shadow of the enemy spreading.
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April 2nd, 2010, 10:35 AM
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BANNED USER
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Re: Kingdom of Angmar - Version 0.52 available
No, it's one spread per turn. It's the same as a juggernaut. At least in my experience.
Even if it weren't, I would also consider 34 extra temples to be domkill ahoy.
Also blood sacs are 2 checks, not 1 like a temple.
Last edited by Sombre; April 2nd, 2010 at 10:42 AM..
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April 2nd, 2010, 11:26 AM
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Sergeant
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Join Date: Jan 2009
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Re: Kingdom of Angmar - Version 0.52 available
Hmm, I swear I've seen it fail to spread its full amount, which is what made me initially think that domspread didn't work for dyingdom nations, or had a 50% chance or something like that.
Is it so unreasonable that it cannot be stopped? I want to make this into a balanced nation that can be used in MP.
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