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  #1  
Old March 31st, 2010, 02:18 PM

Sombre Sombre is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

There's no clean way to do that. I tried the same thing with a spell that hatched a nest of nasty critters in enemy territory and if you wanted to retake the prov, you had to kill them. No luck.

I can think of some extremely messy ways of doing it.
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  #2  
Old March 31st, 2010, 10:05 PM

kianduatha kianduatha is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

My slightly less messy way of doing it is just to also give you ~5 Rhudaur stalkers(or I guess just one) along with the dragon, explaining it away as the stalkers enraging the thing.
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  #3  
Old March 31st, 2010, 10:09 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

I'd be fine with that, but I also don't know how to make the commander and the troops summoned different things.
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  #4  
Old April 1st, 2010, 05:12 AM

Sombre Sombre is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

Yeah that doesn't work. What you need is an effect which kills or transforms either commanders or troops until you get the right mix of stuff. It's doable but it isn't worth the mess.
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  #5  
Old April 2nd, 2010, 02:07 AM

rdonj rdonj is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

Oh man! I thought my dominion seemed to be doing pretty well for just the few blood sacrificers I had, but I chalked it up the the excessive level of goodness that is blood sacrifice. I didn't realize that barrow wights had the domspread ability... and here I am, sitting with something like 34 of them and 7 base dominion :P No wonder my dominion is doing so well!
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  #6  
Old April 2nd, 2010, 02:35 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

All wraiths of Angmar do. Barrow wights, multihero nazgul, and the Witch King.
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  #7  
Old April 2nd, 2010, 07:41 AM

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Default Re: Kingdom of Angmar - Version 0.52 available

Yikes. Domkill ahoy!
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  #8  
Old April 2nd, 2010, 10:20 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

What? It's not even guaranteed spread every turn, only a god can do that. It's like each barrow wight is blood sacrificing one slave automatically each turn. It's definitely strong, but I didn't find it unreasonable in my tests. It seemed like an interesting and thematic mechanic to me. The nation is hard to attack, but one has to fight against the shadow of the enemy spreading.
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  #9  
Old April 2nd, 2010, 10:35 AM

Sombre Sombre is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

No, it's one spread per turn. It's the same as a juggernaut. At least in my experience.

Even if it weren't, I would also consider 34 extra temples to be domkill ahoy.

Also blood sacs are 2 checks, not 1 like a temple.

Last edited by Sombre; April 2nd, 2010 at 10:42 AM..
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  #10  
Old April 2nd, 2010, 11:26 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Kingdom of Angmar - Version 0.52 available

Hmm, I swear I've seen it fail to spread its full amount, which is what made me initially think that domspread didn't work for dyingdom nations, or had a 50% chance or something like that.

Is it so unreasonable that it cannot be stopped? I want to make this into a balanced nation that can be used in MP.
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