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April 22nd, 2009, 09:28 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: CEV's and Dragons teeth
Quote:
Originally Posted by Marcello
Quote:
Originally Posted by iCaMpWiThAWP
IF they are engineer tanks they can demolish buildings
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Not really. You can ram them against a building and they will demolish it and get stuck (nearly always, especially if stone buildings) in the ruins. They behave exactly like every other vehicle in this regard. Game wise it does not make any difference if it is a pick up or a D9.
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Hum... so i must be lucky, i don't usually have my dozers stuck in buildings, i think its easier to get immobile on stone, wood is rather fragile
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April 23rd, 2009, 06:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
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Re: CEV's and Dragons teeth
Quote:
Originally Posted by Wdll
So, basicaly engineer tanks are useless and you might as well get a mineclear tank if you can, instead of an engineer tank, right?
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No......... did you not Andys read post ???
Quote:
Engineer tank class clears D/T better than Mine-clear tank class
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and Mikes test a few posts back demonstrates that
Don
Last edited by DRG; April 23rd, 2009 at 09:33 AM..
Reason: spelling
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April 23rd, 2009, 06:53 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: CEV's and Dragons teeth
Sorry, not enough sleep last few days.
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That's it, keep dancing on the minefield!
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April 23rd, 2009, 10:04 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: CEV's and Dragons teeth
Quote:
Originally Posted by Wdll
So, basicaly engineer tanks are useless and you might as well get a mineclear tank if you can, instead of an engineer tank, right?
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Or vice versa mineclear tanks are useless
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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April 23rd, 2009, 11:52 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: CEV's and Dragons teeth
Personally I prefer engineer vehicles to mine clearing ones.
Engineer vehicles generally have a dozer blade rather then a flail or roller thus get bonus to their front hull armor, particularly VS HEAT ammo (i.e. the hordes of RPG's the AI tends to have).
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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December 30th, 2009, 12:10 PM
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Corporal
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Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
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Re: CEV's and Dragons teeth
Shouldn't the flails or rollers provide the same extra protection from HEAT rounds? IIRC, the Israeli Merkava has chains dangling from the turret overhang specifically to provide protection from HEAT warheads that might otherwise hit the vulnerable turret ring.
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December 30th, 2009, 12:41 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: CEV's and Dragons teeth
Quote:
Originally Posted by Hermit
Shouldn't the flails or rollers provide the same extra protection from HEAT rounds? IIRC, the Israeli Merkava has chains dangling from the turret overhang specifically to provide protection from HEAT warheads that might otherwise hit the vulnerable turret ring.
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Before posting, it would have been easier to open up Mobhack and actually have a look at some Mineclearing vehicles. This would have answered your query in just a few seconds.
E.g. see the USA OOB, units #194, 196, 197, 198, 199, 616, 653, 685, or USSR OOB - e.g #491, 492 etc.
Easily found by selecting File-> Database Check Utilities, then pressing the Unit Checks button, and then selecting unit class 36 in the Find Units tab, or entering mine into the search box if you did not know the class number.
Compare and contrast the front HEAT armour of these units with the standard gun versions.
Andy
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December 30th, 2009, 01:26 PM
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Corporal
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Join Date: Oct 2009
Location: Hampton Roads, Virginia
Posts: 127
Thanks: 20
Thanked 5 Times in 5 Posts
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Re: CEV's and Dragons teeth
Quote:
Originally Posted by Marcello
Quote:
Originally Posted by iCaMpWiThAWP
IF they are engineer tanks they can demolish buildings
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Not really. You can ram them against a building and they will demolish it and get stuck (nearly always, especially if stone buildings) in the ruins. They behave exactly like every other vehicle in this regard. Game wise it does not make any difference if it is a pick up or a D9.
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From the newest patch of SPWW2:
Quote:
Originally Posted by DRG
3) Engineer type vehicles that deliberately rubble a building will show markedly less chance sticking when "bulldozing" buildings than regular tanks do.
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It seems reasonable to assume that they will make this change to SPMBT in the next patch. As of now the engineer vehicles have no special demolishing powers.
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We can't have full knowledge all at once. We must start by believing; then afterwards we may be led on to master the evidence for ourselves.
--------St. Thomas Aquinas
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December 31st, 2009, 10:37 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: CEV's and Dragons teeth
I'd better keep my 120mm guns firing on those buildings then.
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