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  #101  
Old April 21st, 2010, 12:05 PM

Cammorak Cammorak is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Heck, I volunteered to play Ashdod and I think having them unrestricted would be rough, especially given the thematic E bless. I think it's probably the difference between "these troops are butch" and "Oh God, why a turn 4 SC?"
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  #102  
Old April 21st, 2010, 12:39 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Quote:
Originally Posted by ano View Post
Thought a bit more and decided that I can't accept these changes so if they are kept, I will leave. I joined a game with a rules clearly stated in a pdf. I liked these rules and thus joined. Yesterday pdf changed with some pretenders added, some removed etc. Ok, I could live with it but I had to change my plans a bit. Today I again find updated pdf with another, this time really harsh change, and I'm not sure what I will find tomorrow.

Once again, sorry for that.

p.s. Natpy will 99% leave either.
Sorry for the mistunderstanding apparently. That is what DrP and I were discussing when you came into the game and part of the intent and reason for the changes to the .pdf, if the rainbows were in, there's a need to limit path selection to some degree since you don't have the cost barrier that is present with some other pretenders.

I have some goals I am trying to accomplish here:

a. Each team should have pretenders that are unique to their team and should be thematic for the team as a whole (no two teams should have the same pretenders)

b. The primary paths of each team need to be protected to some degree, or we need to ensure by some means that the blood team pretenders will take a certain level of Blood, the earth team will take a certain level of Earth, the Astral team will take a certain level of Astral, etc. Taking something other than your primary or secondary paths should be expensive or costly. This helps preserve the unique advantages and disadvantages of each team.

This was originally accomplished to some degree by keeping cheap rainbows out, I put them in to provide more pretender choices for some nations that were rather lacking. They can be taken out, or left in, but if left in some restrictions need to be in place here to preserve each teams advantages and disadvantages in keeping with the roleplaying and scenario nature of the game. I am sure the blood team does not want to see the death team with a pretender who is capable of casting high level blood spells or forging blood items right out of the gate or with a bless in their primary path.

If you have any suggestions, feel free.

I can limit only the 10 magic path cost rainbows to two paths or I can take them out entirely and we can revert to something like we had before without restrictions.
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Last edited by Septimius Severus; April 21st, 2010 at 12:54 PM..
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  #103  
Old April 21st, 2010, 12:49 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Quote:
Originally Posted by Cammorak View Post
Heck, I volunteered to play Ashdod and I think having them unrestricted would be rough, especially given the thematic E bless. I think it's probably the difference between "these troops are butch" and "Oh God, why a turn 4 SC?"
Well, that is certainly no problem to fix. I can go back to the level 6 cap on Earth and Nature. It was really a moot issue with the dual path restrictions. That bless combo being the reason Ashdod's and giant nation troops are so fearsome.
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  #104  
Old April 21st, 2010, 12:49 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Simple and obvious suggestion may be:
1) remove the rainbows
2) limit the non-natural path levels on a Pretender to 3, for example. This will definitely not lead to this path domination or enable high-level spells

This will suit everyone, I hope.
As rainbows can't be taken, you will never have many paths but you WILL have those you really need and that is not bad really. With current rules taking anything other than an SC pretender has no sense. Yes, it is not so bad for our team, because we have good SC chassis. But it is 1) unfair 2) just not fun
The primary role of pretender in many cases is to somehow compensate the weak points of the nation. If it is impossible, the only logical thing for him is being an early SC. That's no good.

Last edited by ano; April 21st, 2010 at 12:58 PM..
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  #105  
Old April 21st, 2010, 01:05 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Quote:
Originally Posted by ano View Post
Simple and obvious suggestion may be:
1) remove the rainbows
2) limit the non-natural path levels on a Pretender to 3, for example. This will definitely not lead to this path domination or enable high-level spells

This will suit everyone, I hope.
As rainbows can't be taken, you will never have many paths but you WILL have those you really need and that is not bad really. With current rules taking anything other than an SC pretender has no sense. Yes, it is not so bad for our team, because we have good SC chassis. But it is 1) unfair 2) just not fun
The primary role of pretender in many cases is to somehow compensate the weak points of the nation. If it is impossible, the only logical thing for him is being an early SC. That's no good.
Hey, that works good for me. If DrP is fine and everyone else is fine with that, I've no problem dropping all the 10 magic path rainbows and reverting to the old system. Kinda why I left em out in the first place.

So you'd be limited to level 3 in non-native pretender paths. I was gonna say level 1 (you could boost but wouldn't need to empower) but level 3 is fine I suppose.
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  #106  
Old April 21st, 2010, 01:17 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Keep in mind that pretenders that have native magic in another teams primary path (like the Gorgon, Baphomet, vampire queen, Dracolich, Carrion dragon, would still need to be banned as this system would allow them to take a high level of earth, or astral, or death, etc. But on the plus side the SC weak Sangiunarium would get the moloch most likely, and maybe a few others.
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  #107  
Old April 21st, 2010, 01:24 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

I'm fine with that.
And please, let it be the final change. Imperfect rules are definitely better than rules that constantly change.
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  #108  
Old April 21st, 2010, 01:37 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Quote:
Originally Posted by ano View Post
I'm fine with that.
And please, let it be the final change. Imperfect rules are definitely better than rules that constantly change.
Heh, heh. Well, you captains are finicky lot. I wouldn't have it any other way.

It is natural for players (the more experienced the more likely to be the case) when they come into a game to try to adjust this or that setting or speak up about certain settings they don't like. And a comprise must often be reached between the admin's goals or "vision" for the game and every players expectations.

I expect similar input from the captain of the Usurpers and if I get a replacment for myself, from the captain of the Children of Crom. You and DrP will just have to tell em NO more changes! And back me up!

I'll make the changes later tonight if DrP and players are cool like you.
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; April 21st, 2010 at 01:45 PM..
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  #109  
Old April 21st, 2010, 02:25 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

Any idea where to find a leader for the Usurpers? I noticed that Chris wants to play Mictlan. Frankly speaking, Shinuyama and Machaka have less Death and Nature than Mictlan has Astral and Water. And Mictlan being in that team seems more playable to me than land-based R'lyeh that can't build normal mages and troops other than in the capital. Or did I get it wrong that R'lyeh isn't supposed to have any water around?
Yes, R'lyeh is a canonical Usurper but how can it be played?..
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  #110  
Old April 21st, 2010, 02:58 PM

rdonj rdonj is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 14/17.

I believe there were going to be some water provinces that don't look like water on the map edges or something
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