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December 31st, 2009, 09:45 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Am I missing something, or does this mod conflict with CBM 1.6 on weapon slots 715-721?
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January 2nd, 2010, 02:59 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Quote:
Originally Posted by Sombre
Am I missing something, or does this mod conflict with CBM 1.6 on weapon slots 715-721?
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Could be. Version 0.95 (it will be 1.00 when I can be 100% sure that the summon spawn is on a balanced level) is coming up in few days, I'll be sure to take a look in this conflict too.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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January 15th, 2010, 06:10 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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Re: Bretonnia, Knights of the Grail v.0.95
New version with no conflicts with CBM.
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January 15th, 2010, 09:42 PM
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General
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Join Date: Oct 2007
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Re: Bretonnia, Knights of the Grail v.0.95
Excellent.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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January 16th, 2010, 02:54 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Bretonnia, Knights of the Grail v.0.95
Now that TheEarlyDays is ending, I'm likely going to start a new game to give Bretonnia a new chance at MP glory. If anyone of you is writing a guide or just wants to play the nation in the game, send a PM to me reserve the nation.
(The game will likely start around 24th day)
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April 2nd, 2010, 10:27 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Bretonnia, Knights of the Grail v.0.95
Bugs!
#newweapon 735
#name "Sword from the Lake"
#rcost 0
#att 3
#def 3
#len 2
#dmg 13
#dt_holy
#armorpiercing
#magic
#secondaryeffectalways 649 -- Heroic Blade
#end
The 649 should be 733.
#weapon 718 -- Heroic Blade
This is for the grail hero - it should be 733.
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The Following User Says Thank You to Sombre For This Useful Post:
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April 17th, 2010, 02:53 AM
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Corporal
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Join Date: Jun 2008
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Re: Bretonnia, Knights of the Grail v.0.95
Is this mod going to be eventually compatible with Bogarus?
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April 17th, 2010, 03:51 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Bretonnia, Knights of the Grail v.0.95
Quote:
Originally Posted by nordlys
Is this mod going to be eventually compatible with Bogarus?
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No.
The nation needs those 10 spell slots and it needs them bad. If I did not write over those Bogarus spells, it would seriously limit its compactibility in mod nation games. 28 spell slots would be a whopping 20% of the total allowed amount of modded spells.
On other news, I'll come back at this mod after UWGIM is updated. The biggest (and likely only) change will be to model the summonings of the Lord, Marquis, and Duke after the "Slann + Temple Guard" example set by Sombre in Itza. Basically they will then only give troops when you recruit them.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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April 27th, 2010, 01:56 AM
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General
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Join Date: Oct 2007
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Re: Bretonnia, Knights of the Grail v.0.95
Just posting to note a few things I realized a while back about this nation. Not really balance comments here!
1) Grail Maidens are perfect dragon master casters... basically every n3 maiden can cast become spam either wyverns or ice drakes without boosters. The e randoms of course can do cave drakes, though those would always require at least one booster. This is a really good way to use air and water gems if you don't have Call of the Lake or Ride the Winds, and could be worth using later depending on what you need at the time.
2) Grail Maidens are also very similar to Oreiads, and can do most of what they can do. Which means you can consider using them as cloud trapezing thugs. Coupled with spells like Errantry War and Ride the Winds along with recruit everywhere pegasus knights, this nation has some serious raiding potential. Maidens are definitely not as good at this as Oreiads though, so you need to be a bit more careful when using them.
3) An awake or dormant mother of rivers could be a really awesome pretender for bretonnia. You can then summon (relatively) huge amounts of grail knights using your boosted W income. Grail knights don't really need a bless to be effective, but you can relatively easily get a decent one with this chassis (up to w9 dormant without being too painful). Actually in light of this as an available pretender, I am having a lot of trouble seeing why I would ever use the lady of the lake. The lady seems like a really niche pretender in her present form... anyone else feel a bit more generously about her?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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