.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2011, 11:44 AM

Longstreet Longstreet is offline
Corporal
 
Join Date: Jan 2002
Location: Ontario/Canada
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Longstreet is on a distinguished road
Default TF Orders

Hi all. Can someone explain why this is happening? I’m playing a Balance Mod game. I give a Task Force an order to capture a colony. There are 20+ ships, five are troop carrying ships. Only three of those five move toward the colony. As it turns out in ground combat not enough troops to take colony. Maybe with all five landing I would have taken it. Why did all five ships not move toward colony? Why do non troop carrying ships not accompany troop transport to colony? Possibly causing ground defensive fire to disperse on multiple targets.

Longstreet
Reply With Quote
  #2  
Old August 30th, 2011, 01:39 PM

Longstreet Longstreet is offline
Corporal
 
Join Date: Jan 2002
Location: Ontario/Canada
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Longstreet is on a distinguished road
Default Re: TF Orders

Is there a limit to how many troops you can invade with depending on colony cargo size? Example you could only drop troops from one ship if the number of troops exceeds colony cargo size.

Longstreet
Reply With Quote
  #3  
Old September 1st, 2011, 03:30 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: TF Orders

Its been a while since I played, but here's something to look at: did the ships that didn't close have weapons? That may have been a flaw of the "don't destroy the planet before the troop ships drop troops" logic. Also, were other ships blocking the troop ships? That can also be a problem. Although, IIRC, attack ships that no longer attack usually (often? sometimes?) fly up and over a target to get out of the way. I've seen them do that for other targets, dunno if they do that for planets.
Reply With Quote
  #4  
Old September 22nd, 2011, 09:15 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: TF Orders

Do the ships need to have capture planet as their design orders?
As soon as you break formation your ships start using their individual strategies.

Also, if the planet has weapons, the ships trying to capture will hang back until the armed ships are destroyed or the planet is disarmed. At which point they will charge in.

All that is why I removed weapon platforms from my mod and replaced them with orbital defenses... since the planet is unarmed (though very well armored against weapons fire with troops in most cases) the troop transports rush in. And since there are armed hostiles in orbit, the warships and fighters rush in too and provide cover fire. And the troops land in all the confusion.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.