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June 18th, 2009, 05:15 PM
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Corporal
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Join Date: Nov 2007
Posts: 132
Thanks: 1
Thanked 20 Times in 7 Posts
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FW thugs 1.00 release
Finished it up for zeldor and anyone else's use.
Adds thugs and low-grade SCs for fire and water, and an f/n summon.
enjoy,
Zlefin
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June 18th, 2009, 08:34 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: FW thugs 1.00 release
Did a test game and some digging in the mod file to figure out what the additions were, here's what I found:
Summon Pyrevines, Conj 5, F1N1, 9 Fire Gems, 10+ Effects, NUW (not underwater)
Summons 10+ Pyervines with the following stats:
27 HP / Size 3 / 8 Prot / 15 Morale / 13 MR / 3 Enc / 12 Str / 9 Atk / 8 Def / 8 Prec / 2/8 Move
100% FR/PR, Heat 3, Cold Blooded, all survivals, DV 50%, Poison Cloud 3, Poison Barbs
Stinging Vines attack: Damage 0 / Attack 1 / Defence 1 / Length 0 / Dehabilitating Poison
No equipment
Solar Fragment, Conj 9, F6, 40 Fire Gems, NUW
Summons 1 Solarion Commander
70 HP / Size 6 / 0 Prot / 30 Morale / 18 MR / 0 Enc / 18 Str / 10 Atk / 10 Def / 10 Prec / 4/30 Move / 0 Ldr
100% FR/PR, Magic Being, NNE, Heat(40), Ethereal, Flying, Fire Shield(40 AP), Recuperation, Blind
Gets Air Shield in battle.
Fire Flare extra attack: Damage 20 AP strength not added / AoE 1 / Attack 0 / Defence 0 / Length 3 / Magic
No equipment. Full Slots.
Craft Snow Giant, Ench 5, W3, 15 Water Gems, NUW
Summons 1 Snow Giant Commander
39 HP / Size 3 / 20 Prot with equipment, 6 without / 50 Morale / 16 MR / 0 Enc / 19 Str / 8 Atk / 8 Def / 8 Prec / 3/11 Move / 40 Normal Ldr
Poor Amphibian, Fire Vulnerability 50%, 100% CR/PR, Magic Being, NNE, Chill 3, Mindless, Never Heals
Has "#iceprot 2" whatever that means (I think it means the armor improves in cold?)
Comes with Great Club, Iron Cap, Full Scale Mail, and Full Slots
Harness Rage, Ench 6, F3, 14 Fire Gems, NUW
Summons 1 Rage spirit Commander
28 HP / Size 3 / 15 Prot with equipment, 0 without / 20 Morale / 16 MR / 0 Enc / 16 Str / 12 Atk / Ambidexterous 3 / 12 Def / 11 Prec / 2/12 Move / 40 Normal Ldr / 10 Magic Ldr
100% FR/PR, Magic Being, NNE, Heat 3, Berserk 5
Comes with Broad Sword, Short Sword, Full Helmet, Chain Mail Hauberk, Full Slots
Gather Tears, Ench 8, W5, 40 Water Gems, NUW
Summons 1 Avenger Commander
65 HP / Size 5 / 17 Prot with equipment, 3 without / 30 Morale / 18 MR / 1 Enc / 21 Str / 13 Atk / 13 Def / 12 Prec / 2/14 Move / 160 Normal Lrd / 15 Magic Ldr
W3 magic
Amphibian, Magic Being
Purifying Flood extra attack: Damage 1 strength not added / AoE 5 / Attack 0 / Defence 0 / Length 6 / Sacred Water
Comes with Enchanted Sword, Full Helmet, Plate Cuirass, Full Slots
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February 5th, 2013, 04:04 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: FW thugs 1.00 release
Quote:
Originally Posted by TheDemon
Did a test game and some digging in the mod file to figure out what the additions were, here's what I found:
Summon Pyrevines, Conj 5, F1N1, 9 Fire Gems, 10+ Effects, NUW (not underwater)
Summons 10+ Pyervines with the following stats:
27 HP / Size 3 / 8 Prot / 15 Morale / 13 MR / 3 Enc / 12 Str / 9 Atk / 8 Def / 8 Prec / 2/8 Move
100% FR/PR, Heat 3, Cold Blooded, all survivals, DV 50%, Poison Cloud 3, Poison Barbs
Stinging Vines attack: Damage 0 / Attack 1 / Defence 1 / Length 0 / Dehabilitating Poison
No equipment
Solar Fragment, Conj 9, F6, 40 Fire Gems, NUW
Summons 1 Solarion Commander
70 HP / Size 6 / 0 Prot / 30 Morale / 18 MR / 0 Enc / 18 Str / 10 Atk / 10 Def / 10 Prec / 4/30 Move / 0 Ldr
100% FR/PR, Magic Being, NNE, Heat(40), Ethereal, Flying, Fire Shield(40 AP), Recuperation, Blind
Gets Air Shield in battle.
Fire Flare extra attack: Damage 20 AP strength not added / AoE 1 / Attack 0 / Defence 0 / Length 3 / Magic
No equipment. Full Slots.
Craft Snow Giant, Ench 5, W3, 15 Water Gems, NUW
Summons 1 Snow Giant Commander
39 HP / Size 3 / 20 Prot with equipment, 6 without / 50 Morale / 16 MR / 0 Enc / 19 Str / 8 Atk / 8 Def / 8 Prec / 3/11 Move / 40 Normal Ldr
Poor Amphibian, Fire Vulnerability 50%, 100% CR/PR, Magic Being, NNE, Chill 3, Mindless, Never Heals
Has "#iceprot 2" whatever that means (I think it means the armor improves in cold?)
Comes with Great Club, Iron Cap, Full Scale Mail, and Full Slots
Harness Rage, Ench 6, F3, 14 Fire Gems, NUW
Summons 1 Rage spirit Commander
28 HP / Size 3 / 15 Prot with equipment, 0 without / 20 Morale / 16 MR / 0 Enc / 16 Str / 12 Atk / Ambidexterous 3 / 12 Def / 11 Prec / 2/12 Move / 40 Normal Ldr / 10 Magic Ldr
100% FR/PR, Magic Being, NNE, Heat 3, Berserk 5
Comes with Broad Sword, Short Sword, Full Helmet, Chain Mail Hauberk, Full Slots
Gather Tears, Ench 8, W5, 40 Water Gems, NUW
Summons 1 Avenger Commander
65 HP / Size 5 / 17 Prot with equipment, 3 without / 30 Morale / 18 MR / 1 Enc / 21 Str / 13 Atk / 13 Def / 12 Prec / 2/14 Move / 160 Normal Lrd / 15 Magic Ldr
W3 magic
Amphibian, Magic Being
Purifying Flood extra attack: Damage 1 strength not added / AoE 5 / Attack 0 / Defence 0 / Length 6 / Sacred Water
Comes with Enchanted Sword, Full Helmet, Plate Cuirass, Full Slots
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This mod is outdated and now conflicts I have found...
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February 6th, 2013, 09:51 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: FW thugs 1.00 release
Conflicts with that? (if you happen to know)
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February 6th, 2013, 10:07 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: FW thugs 1.00 release
Due to how modding works, it is pretty hard for mods to not eventually conflict. That is why dom3mods has the mod compatibility project. Sadly most mods in this project are only CBM or new nations, not general mods like thugs or mytheology.
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February 13th, 2013, 04:42 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: FW thugs 1.00 release
Quote:
Originally Posted by Gandalf Parker
Conflicts with that? (if you happen to know)
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Not sure exactly. Check my posts in the Mytheology mod. You can see the mods I use.
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February 15th, 2013, 06:36 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: FW thugs 1.00 release
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by Gandalf Parker
Conflicts with that? (if you happen to know)
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Not sure exactly. Check my posts in the Mytheology mod. You can see the mods I use.
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That is an awful lot. Going to be hard for a mod maker to track all that down and see which mods conflict. Tbh, I think you are the best one to help us with that. Bonus. You will get some mod reading experience out of it.
You might even learn some basic stuff about scripting .
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February 15th, 2013, 11:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: FW thugs 1.00 release
I play with quite a list of mods now.
As long as they dont crash the game Im happy.
But I would be happier if they were compliant to each other. The problem is that its all for solo play. All mods that add, add, add with no change-for-balance mods. More nations, more gods, more heroes, more summons, more sites to find, etc etc. They dont tend to be considered for compliance.
I would love one huge complaint soloing mod.
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