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  #1  
Old June 2nd, 2014, 10:38 AM

PvtJoker PvtJoker is offline
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Default Re: Too Much Ammo

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Originally Posted by Imp View Post
That's fine till you start firing at the smoke puffs on the map, blow up the ammo unit & decimate the unit it was supplying.
Bunkers are a possibility for battles where the AI is defending.
Since the AI fires arty at smoke puffs as well, that's just part of the risk of using ammo supply vehicles in general. I rarely use ammo supply for anything else than on-board artillery and mortars. (AT and AA guns on occasion, or tanks, but not too often). Ammo supply of direct fire units encourages Z fires, which I usually don't use against the AI, and neither should anyone else who does not want to win against the AI too easily or is concerned about realism. Reconnaissance by fire is a real tactic, but not in the amount some players seem to use it.
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Old June 1st, 2014, 09:01 AM
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Default Re: Too Much Ammo

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Originally Posted by Turret View Post
Ammo carriers could have a more important role in the game, if ammo counts were lowered.
When playing against the AI, humans have quite a few advantages, ammo resupply is just one of them.
I agree with Andy's suggestion that if you're playing against the AI and want to limit one of those advantages, then don't buy ammo resupply units.

For PBEM games, you are right that ammo resupply would become more important, and both should buy resupply units.

When I've played with my low ammo infantry mod against the AI, I did not buy ammo resupply, and I found that only a few of my infantry units might have a SMG or rifle slot run out of ammo.

AI infantry units were less likely to run low on ammo - in my battles - because they were on the losing side. The winning side is the one whose infantry will generally run low on ammo first. Which means low ammo will usually help the AI, because it helps limit human dominance over the AI.



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