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June 18th, 2016, 07:47 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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game Preferences settings
We are doing a study of what players are setting game preferences to if they reguarly deviate from the stock 100%.
So......if you play with hitting set to 150% and infantry toughness to 80% we'd like to know. We don't want to ASSUME everyone plays as we do.......with all setting to default 100%
I will be away for a week and I will check these over when I get back and the more people who take a few minutes to answer gives us better data to work with and if you do keep the player and realism preferences set to the "stock" settings we'd like to know that as well...........we don't want to hear only from the people who change them and if you DO change them could you please tell us why
Thanks
Don
Last edited by DRG; June 18th, 2016 at 07:56 PM..
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June 18th, 2016, 08:15 PM
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Second Lieutenant
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Join Date: May 2008
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Re: game Preferences settings
I play mostly with the default stock settings (Realism & Player preferences).
The only time I change them (which is very rare) is to simulate weather effects such as heavy rain at night without moonlight, etc etc... as described in this doc (Attached. I don't remember where I found it, maybe from theBlitz.org, and it's not specifically for Camo's SP but it gives a good guideline on simulating weather effects).
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June 18th, 2016, 09:08 PM
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General
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Join Date: Jul 2008
Location: Uk
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Re: game Preferences settings
Normally use default settings.
Similar to Right Deve will sometimes adjust for bad weather or night operations.
Not as major changes just spotting to 70-80% & very rarely hitting to 90%.
Low global visibility already seems to add its own penalties so not drastic changes just meant for extreme cases.
I have played around in WWII with increasing to hit as I feel first round accuracy from tanks is a bit lacking. Use default though as it effects all weapons.
__________________
John
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June 18th, 2016, 09:53 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
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Re: game Preferences settings
Always default. Can't remember anytime it wasn't.
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June 18th, 2016, 10:05 PM
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Corporal
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Join Date: Jun 2012
Location: Pennsylvania, USA
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Re: game Preferences settings
Quote:
Originally Posted by RightDeve
I play mostly with the default stock settings (Realism & Player preferences).
The only time I change them (which is very rare) is to simulate weather effects such as heavy rain at night without moonlight, etc etc... as described in this doc (Attached. I don't remember where I found it, maybe from theBlitz.org, and it's not specifically for Camo's SP but it gives a good guideline on simulating weather effects).
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I also use the standard other than for weather/time of day adjustments.
I never saw the document you attached, but it's very useful. Thanks.
Tom
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June 18th, 2016, 10:16 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: game Preferences settings
Almost always 100% everything (default).
I will, and do, play with settings to simulate greater or lesser training than the "standard" for the OoB - especially with modded / non-standard countries.
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June 18th, 2016, 10:38 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: game Preferences settings
I only ever changed the map size and the number of points until I tried to eliminate air strikes. I am not familiar enough with the game, or good enough, to go changing any other settings. The defaults give me a good challenge.
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June 19th, 2016, 01:28 AM
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Lieutenant General
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Join Date: Oct 2008
Location: Kingsland, GA.
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Re: game Preferences settings
My settings are as follows...
1. GENERAL and REALISM Preferences are all on.
2. PLAYER Preferences all at 100% with the following exceptions...
A. TROOP QUALITY- both sides XXX.
B. BATTLE POINTS - USA 6500 RUSSIA 1000. I might be looking at this wrong but, I see this as increasing the "ratio" of points for the AI, then by adding the 1000 points, as a further bonus to the AI spend account. Most campaigns I play run from around 17 to 27 battles. I will find a competitive AI equipped with the latest armor etc. (Such as I reported on the AI using the T-72B3 right from the first battle/campaign I played after the Patch was released that included that tank.) and as the campaign develops outnumbered.
C. MAP - Height 80/Width 100, Can't remember if that's default or not but it works for me.
D. ARTY EFFECTIVENESS - Set to 90% because I felt at 100% it seemed like a 100% when it came to AI arty and mine just didn't seem as accurate (But not by much.), though I understand I can make the numbers go beyond 100%, it simply doesn't allow for "Fog of War" if you will. I've at times gone down to 80% if my campaign is anywhere from 1946 - ~1965/1970.
The AI is the only way I've played the game before even joining the community.
Regards,
Pat
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton
"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Last edited by FASTBOAT TOUGH; June 19th, 2016 at 01:35 AM..
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June 19th, 2016, 06:25 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: game Preferences settings
Is it the AI side only that you set to 90% arty effectivness or both ?
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June 19th, 2016, 08:59 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: game Preferences settings
Quote:
Originally Posted by FASTBOAT TOUGH
My settings are as follows...
1. GENERAL and REALISM Preferences are all on.
2. PLAYER Preferences all at 100% with the following exceptions...
A. TROOP QUALITY- both sides XXX.
B. BATTLE POINTS - USA 6500 RUSSIA 1000. I might be looking at this wrong but, I see this as increasing the "ratio" of points for the AI, then by adding the 1000 points, as a further bonus to the AI spend account. Most campaigns I play run from around 17 to 27 battles. I will find a competitive AI equipped with the latest armor etc. (Such as I reported on the AI using the T-72B3 right from the first battle/campaign I played after the Patch was released that included that tank.) and as the campaign develops outnumbered.
C. MAP - Height 80/Width 100, Can't remember if that's default or not but it works for me.
D. ARTY EFFECTIVENESS - Set to 90% because I felt at 100% it seemed like a 100% when it came to AI arty and mine just didn't seem as accurate (But not by much.), though I understand I can make the numbers go beyond 100%, it simply doesn't allow for "Fog of War" if you will. I've at times gone down to 80% if my campaign is anywhere from 1946 - ~1965/1970.
The AI is the only way I've played the game before even joining the community.
Regards,
Pat
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Your Point B will simply not work as you think.
In a campaign, the player 1 points setting is only ever used for the humans initial core buy, as the maximum initial core force value allowed (unless he uses the max points setting).
P2 will always be XXX in a campaign, i.e. the correct ratio of points for the human P1's core troops (as experience values them) plus any support points the human bought in the battle set-up. Note that only the current value of troops is used - so if you bought 1000 points (out of the max 6500) plus 1000 supports, your value is 2000 in battle 1, any unspent points of the initial core buy or current supports points get "dropped on the floor".
In addition, in campaigns the air strike value is determined by the internal campaign code and not the preferences settings. So its effectively XXX.
If you want the AI to have say 105% of your force then set the AI advantage percent value on the misc tab of the game options launcher to 105, 110 for 110%, etc. That is what that is for (works for battle generator as well, for P2).
The setting you have there would only work for a random single battle made in the battle generator, and it completely devalues the Russian buy there if say it was a meeter - instead of getting 6500 points of Russians, you are giving it a mere 1000.
Its not an addition - if not XXX its an absolute value. The P2 value is therefore best left at XXX unless you know exactly what you are trying to achieve.
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