.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 25th, 2023, 10:40 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Omaha Beach - Scen #9

Is this similar to the issue I brought up where the building with drop road tiles around larger ones? I mentioned last year in MBT. I saw it a couple of times in WW2.
Reply With Quote
  #2  
Old October 26th, 2023, 12:11 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by Karagin View Post
Is this similar to the issue I brought up where the building with drop road tiles around larger ones? I mentioned last year in MBT. I saw it a couple of times in WW2.

It is possible they are related in some way. I have found road hexes just to the left or right of a multi, but some of that is how a rectangular building fits into a Hex grid.

I have not found any above or below a multi

EDIT

NOTE: if you place multis on clear terrain there is no paved round underlay that I have ever found. You get that when you put on over rough terrain so *GOOD PRACTICE* when placing multi hex buildings in a custom map or scenario would be to make sure that there is NO ROUGH terrain anywhere near the building which means hit the area you want the entire building to sit with something like grass or sand or even tall grass and then put the building down..... grey sand is good to represent gravel
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; October 26th, 2023 at 12:54 PM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #3  
Old October 26th, 2023, 12:21 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Omaha Beach - Scen #9

For the disappearance of multi hex building I belive it is safe to say it is directly the result of the underlying terrain of a multi hex buildings registration hex (normally the top left ) being temporarily turned into rough terrain but it can be a gold plated B!TCH to get it to convert one sometimes with this as proof



I hammered that over and over and could not get the building to disappear

BUT... I could not find a hex showing "rough" anywhere and the test was to see if rough could be created anywhere BUT under a multi registration hex
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #4  
Old October 26th, 2023, 01:41 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Omaha Beach - Scen #9

When I have seen building do the vanishing trick, it's normally in a large urban area, the Battle for Rome scenario is one that I have seen in, I think it was that, need to check again, but it cost me a vehicle when I went cool clear terrain and found out other wise as drove into the wrong hex without paying attention to things.
Reply With Quote
  #5  
Old October 26th, 2023, 02:39 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by Karagin View Post
When I have seen building do the vanishing trick, it's normally in a large urban area, the Battle for Rome scenario is one that I have seen in, I think it was that, need to check again, but it cost me a vehicle when I went cool clear terrain and found out other wise as drove into the wrong hex without paying attention to things.
So the temporary solution is IF you are in an urban environment with large multihex buildings that have been hammered with arty. Save the game then restart and the building will be restored and you won't bump into it accidentally.

The issue is NOT going to change unless we figure out why hexes under multi-hex buildings will vanish when the registration hex for the building is converted to rough so half the battle for players is understanding why it happens and what I wrote is why it happens..... the registration hex is being converted to rough and multi hex buildings over rough need to have that hex be anything but rough or it will disappear until the save game is reloaded
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #6  
Old October 26th, 2023, 02:54 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by Karagin View Post
When I have seen building do the vanishing trick, it's normally in a large urban area, the Battle for Rome scenario is one that I have seen in, I think it was that, need to check again, but it cost me a vehicle when I went cool clear terrain and found out other wise as drove into the wrong hex without paying attention to things.
And we have this



If you see that message even if you don't see a building don't press Y. ASSUME the building is there, you just don't see it


We are actively looking into a solution for this but there are warnings......don't ignore them
Attached Thumbnails
Click image for larger version

Name:	safe code.jpg
Views:	567
Size:	4.2 KB
ID:	16942  
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #7  
Old October 26th, 2023, 10:20 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Karagin View Post
When I have seen building do the vanishing trick, it's normally in a large urban area, the Battle for Rome scenario is one that I have seen in, I think it was that, need to check again, but it cost me a vehicle when I went cool clear terrain and found out other wise as drove into the wrong hex without paying attention to things.
And we have this



If you see that message even if you don't see a building don't press Y. ASSUME the building is there, you just don't see it


We are actively looking into a solution for this but there are warnings......don't ignore them

Yeah...this was BEFORE the warning thing was a thing so what looked clear open terrain wasn't. Now I am much more careful in urban fights. like no tanks through buildings at all. I let the AI do that.
Reply With Quote
  #8  
Old October 26th, 2023, 02:33 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Omaha Beach - Scen #9

....another little tidbit of info
  • A multi hex building placed on rough will automagically change that rough to paved road
  • A Multi placed on clear terrain will not BUT..... if you beat it up with arty and create rough in that hex once the game is saved and reloaded the game will convert that rough to paved road
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; October 26th, 2023 at 02:42 PM..
Reply With Quote
  #9  
Old October 26th, 2023, 05:05 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,986
Thanks: 478
Thanked 1,921 Times in 1,249 Posts
Mobhack is on a distinguished road
Default Re: Omaha Beach - Scen #9

There is definately some repair code for buildings and other stuff that I wrote a decade or more back that cures the problem if you load a game from the save file. Multi hex buildings were always a problem from the SSI days on, and we have been fixing them like forever it seems...

It will likely require a small fix to the code that rubbles buildings which seems to be placing a rough hex there sometimes, either that or simply perhaps by calling the map repair code at the end of the player and/or AI phase, or the bombardment phase since it only seems to happen with arty terrain "modification".

I may try bombarding a test multi hex building with an SU-152 in direct fire mode and see if blowing the registration hex to blazes with that mode of fire also shows the problem - it would be far simpler for testing than randomly pounding the ground with all the heavy artillery of a corps to see the effect.
Reply With Quote
  #10  
Old October 26th, 2023, 09:23 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by Mobhack View Post

I may try bombarding a test multi hex building with an SU-152 in direct fire mode and see if blowing the registration hex to blazes with that mode of fire also shows the problem - it would be far simpler for testing than randomly pounding the ground with all the heavy artillery of a corps to see the effect.
You will find that EXTREMELY unproductive
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.